Zdexby TheHolyOneZ
6,272 classes
Class

USQEX_KBD_Component

: USceneComponent : UActorComponent : UObject
/Script/KBDRt.SQEX_KBD_Component 0x0640 (1,600 B) align 16 inherited 0x01F0 vtable /Script/KBDRt
0x00x0640

Members 1

OffsetSizeNameTypeFlagsDefault
0x01F00x240padding / unreflected
0x08CharacterMovementComponentUCharacterMovementComponent*Transient+7 flagsnullptr
0x04380x208unreflected bytes to end of USQEX_KBD_Component
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 63

SignatureFlagsNativeParams
void SQEX_KineDriver_SetParam(const TMap<FName, float>& Params)FinalNative+1 flags0x50
void SQEX_KineDriver_SetEnableBone(bool NewEnable, const FName& BoneName, float PauseRate, bool bApplyBonamik, bool bApplyChildren)FinalNative+1 flags0x12
void SQEX_KineDriver_SetEnable(bool NewEnable, const FName& NewLabel)FinalNative+1 flags0x0C
bool SQEX_KineDriver_IsEnable()FinalNative+1 flags0x01
void SQEX_Bonamik_TurnOn(const TArray<float>& Groups, float BlendTime)FinalNative+1 flags0x14
void SQEX_Bonamik_TurnOff(bool preserveLatestResult, const TArray<float>& Groups, float BlendTime)FinalNative+1 flags0x1C
void SQEX_Bonamik_SetWorldWindScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetWeight(float Weight, float WeightChangeTime, bool ResetWhenNonZeroWeight, bool AutoDisable)FinalNative+1 flags0x0A
void SQEX_Bonamik_SetSpeedRate(float SpeedRate, float SpeedRateChangeTime, uint8 PropagationMode)FinalNative+1 flags0x09
void SQEX_Bonamik_SetPreRoll(int32 Step, bool bForceOverride, uint8 PropagationMode)FinalNative+1 flags0x06
void SQEX_Bonamik_SetParkRateScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetOuterConeScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetMassScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetLocalForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetInnerConeScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetGroupWeight(const TArray<float>& Groups, float Weight, float WeightChangeTime, bool ResetWhenNonZeroWeight)FinalNative+1 flags0x19
void SQEX_Bonamik_SetGroupFrozenState(const TArray<bool>& Groups, bool IsFrozen)FinalNative+1 flags0x11
void SQEX_Bonamik_SetGravity(const FVector& Gravity)FinalNative+1 flags0x0C
void SQEX_Bonamik_SetFrozenState(bool IsFrozen)FinalNative+1 flags0x01
void SQEX_Bonamik_SetEnsemble(const FName& NewEnsemble)FinalNative+1 flags0x08
void SQEX_Bonamik_SetEnableGroundCollisionAll(bool bNewEnable)FinalNative+1 flags0x01
void SQEX_Bonamik_SetEnableGroundCollision(const TArray<bool>& Groups, bool bNewEnable)FinalNative+1 flags0x11
void SQEX_Bonamik_SetEnableExternalColliders(const TArray<bool>& Groups, bool V)FinalNative+1 flags0x11
void SQEX_Bonamik_SetEnable(bool NewEnable)FinalNative+1 flags0x01
void SQEX_Bonamik_SetChainRootTransDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetChainRootRotDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetChainRootImpulseScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetChainRootFictitiousForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetChainRootCentrifugalScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyVelocityDampingScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyRadiusScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyLiftScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyGravityScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyFrictionScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyDampingScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetBodyConstraintDampingScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetAutoDisable(bool AutoDisable)FinalNative+1 flags0x01
void SQEX_Bonamik_SetActorTransDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetActorRotDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetActorImpulseScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetActorFictitiousForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetActorCentrifugalScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode)FinalNative+1 flags0x15
void SQEX_Bonamik_SetAccurateGroundCollisionAll(bool V)FinalNative+1 flags0x01
void SQEX_Bonamik_RestoreDefaultParameters()FinalNative+1 flags0x00
void SQEX_Bonamik_ResetGravity()FinalNative+1 flags0x00
void SQEX_Bonamik_Reset(bool bResetPose, uint8 PropagationMode)FinalNative+1 flags0x02
void SQEX_Bonamik_RemoveWorldWindModifier(USceneComponent* Component, UObject* Outer)FinalNative+1 flags0x10
void SQEX_Bonamik_RemoveWind(USceneComponent* Component, UObject* Outer)FinalNative+1 flags0x10
void SQEX_Bonamik_ReinitializeSimulationPose()FinalNative+1 flags0x00
bool SQEX_Bonamik_IsEnable()FinalNative+1 flags0x01
bool SQEX_Bonamik_IsAutoDisable()FinalNative+1 flags0x01
float SQEX_Bonamik_GetSpeedRate()FinalNative+1 flags0x04
int32 SQEX_Bonamik_GetNumGroups()FinalNative+1 flags0x04
FName SQEX_Bonamik_GetGroupName(int32 idx)FinalNative+1 flags0x0C
FVector SQEX_Bonamik_GetGravity()FinalNative+1 flags0x0C
FName SQEX_Bonamik_GetEnsemble()FinalNative+1 flags0x08
void SQEX_Bonamik_Freeze(bool FreezeState, const TArray<void>& Groups)FinalNative+1 flags0x18
void SQEX_Bonamik_FixedFrameRateThisFrame()FinalNative+1 flags0x00
void SQEX_Bonamik_AddOrSetWorldWindModifier(USceneComponent* Component, USQEX_BonamikWind_Asset* Wind, float Scale, UObject* Outer)FinalNative+1 flags0x20
void SQEX_Bonamik_AddOrSetWorldWind(USceneComponent* Component, const TArray<FTransform>& Winds, FTransform& Offset, float Scale, UObject* Outer)FinalNative+1 flags0x60
void SQEX_Bonamik_AddOrSetWindDirect(USceneComponent* Component, FSQEX_BonamikWind_Desc& Wind, FTransform& Offset, float Scale, bool bDisableWorldWind, UObject* Outer)FinalNative+1 flags0x2B0
void SQEX_Bonamik_AddOrSetWind(USceneComponent* Component, USQEX_BonamikWind_Asset* Wind, FTransform& Offset, float Scale, bool bDisableWorldWind, UObject* Outer)FinalNative+1 flags0x50