| void SQEX_KineDriver_SetParam(const TMap<FName, float>& Params) | FinalNative+1 flags | | 0x50 |
| void SQEX_KineDriver_SetEnableBone(bool NewEnable, const FName& BoneName, float PauseRate, bool bApplyBonamik, bool bApplyChildren) | FinalNative+1 flags | | 0x12 |
| void SQEX_KineDriver_SetEnable(bool NewEnable, const FName& NewLabel) | FinalNative+1 flags | | 0x0C |
| bool SQEX_KineDriver_IsEnable() | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_TurnOn(const TArray<float>& Groups, float BlendTime) | FinalNative+1 flags | | 0x14 |
| void SQEX_Bonamik_TurnOff(bool preserveLatestResult, const TArray<float>& Groups, float BlendTime) | FinalNative+1 flags | | 0x1C |
| void SQEX_Bonamik_SetWorldWindScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetWeight(float Weight, float WeightChangeTime, bool ResetWhenNonZeroWeight, bool AutoDisable) | FinalNative+1 flags | | 0x0A |
| void SQEX_Bonamik_SetSpeedRate(float SpeedRate, float SpeedRateChangeTime, uint8 PropagationMode) | FinalNative+1 flags | | 0x09 |
| void SQEX_Bonamik_SetPreRoll(int32 Step, bool bForceOverride, uint8 PropagationMode) | FinalNative+1 flags | | 0x06 |
| void SQEX_Bonamik_SetParkRateScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetOuterConeScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetMassScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetLocalForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetInnerConeScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetGroupWeight(const TArray<float>& Groups, float Weight, float WeightChangeTime, bool ResetWhenNonZeroWeight) | FinalNative+1 flags | | 0x19 |
| void SQEX_Bonamik_SetGroupFrozenState(const TArray<bool>& Groups, bool IsFrozen) | FinalNative+1 flags | | 0x11 |
| void SQEX_Bonamik_SetGravity(const FVector& Gravity) | FinalNative+1 flags | | 0x0C |
| void SQEX_Bonamik_SetFrozenState(bool IsFrozen) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetEnsemble(const FName& NewEnsemble) | FinalNative+1 flags | | 0x08 |
| void SQEX_Bonamik_SetEnableGroundCollisionAll(bool bNewEnable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetEnableGroundCollision(const TArray<bool>& Groups, bool bNewEnable) | FinalNative+1 flags | | 0x11 |
| void SQEX_Bonamik_SetEnableExternalColliders(const TArray<bool>& Groups, bool V) | FinalNative+1 flags | | 0x11 |
| void SQEX_Bonamik_SetEnable(bool NewEnable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetChainRootTransDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootRotDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootImpulseScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootFictitiousForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetChainRootCentrifugalScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyVelocityDampingScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyRadiusScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyLiftScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyGravityScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyFrictionScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyDampingScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetBodyConstraintDampingScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetAutoDisable(bool AutoDisable) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_SetActorTransDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorRotDragScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorImpulseScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorFictitiousForceScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetActorCentrifugalScale(const TArray<float>& Groups, float Scale, uint8 PropagationMode) | FinalNative+1 flags | | 0x15 |
| void SQEX_Bonamik_SetAccurateGroundCollisionAll(bool V) | FinalNative+1 flags | | 0x01 |
| void SQEX_Bonamik_RestoreDefaultParameters() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_ResetGravity() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_Reset(bool bResetPose, uint8 PropagationMode) | FinalNative+1 flags | | 0x02 |
| void SQEX_Bonamik_RemoveWorldWindModifier(USceneComponent* Component, UObject* Outer) | FinalNative+1 flags | | 0x10 |
| void SQEX_Bonamik_RemoveWind(USceneComponent* Component, UObject* Outer) | FinalNative+1 flags | | 0x10 |
| void SQEX_Bonamik_ReinitializeSimulationPose() | FinalNative+1 flags | | 0x00 |
| bool SQEX_Bonamik_IsEnable() | FinalNative+1 flags | | 0x01 |
| bool SQEX_Bonamik_IsAutoDisable() | FinalNative+1 flags | | 0x01 |
| float SQEX_Bonamik_GetSpeedRate() | FinalNative+1 flags | | 0x04 |
| int32 SQEX_Bonamik_GetNumGroups() | FinalNative+1 flags | | 0x04 |
| FName SQEX_Bonamik_GetGroupName(int32 idx) | FinalNative+1 flags | | 0x0C |
| FVector SQEX_Bonamik_GetGravity() | FinalNative+1 flags | | 0x0C |
| FName SQEX_Bonamik_GetEnsemble() | FinalNative+1 flags | | 0x08 |
| void SQEX_Bonamik_Freeze(bool FreezeState, const TArray<void>& Groups) | FinalNative+1 flags | | 0x18 |
| void SQEX_Bonamik_FixedFrameRateThisFrame() | FinalNative+1 flags | | 0x00 |
| void SQEX_Bonamik_AddOrSetWorldWindModifier(USceneComponent* Component, USQEX_BonamikWind_Asset* Wind, float Scale, UObject* Outer) | FinalNative+1 flags | | 0x20 |
| void SQEX_Bonamik_AddOrSetWorldWind(USceneComponent* Component, const TArray<FTransform>& Winds, FTransform& Offset, float Scale, UObject* Outer) | FinalNative+1 flags | | 0x60 |
| void SQEX_Bonamik_AddOrSetWindDirect(USceneComponent* Component, FSQEX_BonamikWind_Desc& Wind, FTransform& Offset, float Scale, bool bDisableWorldWind, UObject* Outer) | FinalNative+1 flags | | 0x2B0 |
| void SQEX_Bonamik_AddOrSetWind(USceneComponent* Component, USQEX_BonamikWind_Asset* Wind, FTransform& Offset, float Scale, bool bDisableWorldWind, UObject* Outer) | FinalNative+1 flags | | 0x50 |