Zdexby TheHolyOneZ
6,272 classes
Class

AWorldSettings

: AInfo : AActor : UObject
/Script/Engine.WorldSettings 0x03C0 (960 B) align 8 inherited 0x0228 vtable /Script/Engine
0x00x03C0

Members 59

OffsetSizeNameTypeFlagsDefault
0x02280x08padding / unreflected
0x04VisibilityCellSizeint327 flags200
0x01VisibilityAggressivenessuint87 flags0
0x01bPrecomputeVisibility : 1bit 0bool4 flagsfalse
0x01bPlaceCellsOnlyAlongCameraTracks : 1bit 1bool5 flagsfalse
0x01bEnableWorldBoundsChecks : 1bit 2bool7 flagstrue
0x01bEnableNavigationSystem : 1bit 3boolProtected+6 flagstrue
0x01bEnableAISystem : 1bit 4bool8 flagstrue
0x01bEnableWorldComposition : 1bit 5bool6 flagsfalse
0x01bUseClientSideLevelStreamingVolumes : 1bit 6bool6 flagsfalse
0x01bEnableWorldOriginRebasing : 1bit 7bool7 flagsfalse
0x01bWorldGravitySet : 1bit 0boolTransient+3 flagsfalse
0x01bGlobalGravitySet : 1bit 1bool6 flagsfalse
0x01bMinimizeBSPSections : 1bit 2bool5 flagsfalse
0x01bForceNoPrecomputedLighting : 1bit 3bool5 flagsfalse
0x01bHighPriorityLoading : 1bit 4boolNet+3 flagsfalse
0x01bHighPriorityLoadingLocal : 1bit 5bool3 flagsfalse
0x01bOverrideDefaultBroadphaseSettings : 1bit 6bool5 flagsfalse
0x02370x01padding / unreflected
0x04WorldToMetersfloat8 flags100
0x04KillZfloat8 flags-1048575
0x08KillZDamageTypeTSubclassOf<UDamageType>10 flags/Engine/EngineDamageTypes/DmgTypeBP_Environmental.DmgTypeBP…
0x04WorldGravityZfloatNetTransient+6 flags0
0x04GlobalGravityZfloat8 flags0
0x08DefaultPhysicsVolumeClassTSubclassOf<ADefaultPhysicsVolume>11 flags/Script/Engine.DefaultPhysicsVolume
0x08PhysicsCollisionHandlerClassTSubclassOf<UPhysicsCollisionHandler>10 flagsnullptr
0x08DefaultGameModeTSubclassOf<AGameModeBase>9 flagsnullptr
0x08GameNetworkManagerClassTSubclassOf<AGameNetworkManager>6 flags/Script/Engine.GameNetworkManager
0x04PackedLightAndShadowMapTextureSizeint327 flags1024
0x0CDefaultColorScaleFVector9 flags{X=1, Y=1, Z=1}
0x04DefaultMaxDistanceFieldOcclusionDistancefloat6 flags600
0x04GlobalDistanceFieldViewDistancefloat6 flags20000
0x04DynamicIndirectShadowsSelfShadowingIntensityfloat7 flags0.8
0x029C0x04padding / unreflected
0x20DefaultReverbSettingsFReverbSettings4 flags{bApplyReverb=true, ReverbEffect=nullptr, ReverbPluginEffec…
0x24DefaultAmbientZoneSettingsFInteriorSettings4 flags{bIsWorldSettings=true, ExteriorVolume=1, ExteriorTime=0.5,…
0x04MonoCullingDistancefloat8 flags0
0x08DefaultBaseSoundMixUSoundMix*6 flagsnullptr
0x04TimeDilationfloatNetTransient+5 flags1
0x04MatineeTimeDilationfloatNetTransient+5 flags1
0x04DemoPlayTimeDilationfloatTransient+5 flags1
0x04EffectiveTimeDilationCachefloatTransient+5 flags1
0x04PhysicsTimeDilationCachefloatTransient+5 flags1
0x04MinGlobalTimeDilationfloat8 flags1e-04
0x04MaxGlobalTimeDilationfloat8 flags128
0x04MinPhysicsTimeDilationfloat8 flags0.1
0x04MaxPhysicsTimeDilationfloat8 flags16
0x04MinUndilatedFrameTimefloat8 flags5e-04
0x04MaxUndilatedFrameTimefloat8 flags0.1
0x04MinUndilatedFrameTimeConsideringDilationfloat8 flags8e-05
0x04MaxUndilatedFrameTimeConsideringDilationfloat8 flags4
0x40BroadphaseSettingsFBroadphaseSettings4 flags{bUseMBPOnClient=false, bUseMBPOnServer=false, bUseMBPOuter…
0x03640x04padding / unreflected
0x08PauserAPlayerState*Transient+5 flagsnullptr
0x10ReplicationViewersTArray<TArray<APlayerState*>>2 flags[]
0x10AssetUserDataTArray<APlayerState*>Protected+4 flags[]
0x08PauserPlayerStateAPlayerState*NetTransient+6 flagsnullptr
0x04MaxNumberOfBookmarksint326 flags10
0x039C0x04padding / unreflected
0x08DefaultBookmarkClassTSubclassOf<UBookmarkBase>7 flags/Script/Engine.BookMark
0x10BookmarkArrayTArray<TSubclassOf<UBookmarkBase>>2 flags[]
0x08LastBookmarkClassTSubclassOf<UBookmarkBase>6 flags/Script/Engine.BookMark
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 1

SignatureFlagsNativeParams
void OnRep_WorldGravityZ()NativePublic0x00

Subclasses 1

Used by 3

types with a member, parameter or interface of this type