Zdexby TheHolyOneZ
6,272 classes
Class

APlayerCameraManager

: AActor : UObject
/Script/Engine.PlayerCameraManager 0x2C40 (11,328 B) align 16 inherited 0x0228 vtable /Script/Engine
0x00x2C40

Members 36

OffsetSizeNameTypeFlagsDefault
0x08PCOwnerAPlayerController*Transient+5 flagsnullptr
0x08TransformComponentUSceneComponent*11 flags/Script/Engine.Default__PlayerCameraManager.TransformCompon…
0x02380x08padding / unreflected
0x04DefaultFOVfloat7 flags90
0x02440x04padding / unreflected
0x04DefaultOrthoWidthfloat7 flags512
0x024C0x04padding / unreflected
0x04DefaultAspectRatiofloat7 flags1.33333
0x02540x4Cpadding / unreflected
0x6B0CameraCacheFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x6B0LastFrameCameraCacheFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x6C0ViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x6C0PendingViewTargetFTViewTargetTransient+1 flags{Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P…
0x1D800x30padding / unreflected
0x6B0CameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x6B0LastFrameCameraCachePrivateFCameraCacheEntryTransient+1 flags{Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc…
0x10ModifierListTArray<TArray<float>>TransientProtected+2 flags[]
0x10DefaultModifiersTArray<float>7 flags[1 item]
0x04FreeCamDistancefloat7 flags256
0x0CFreeCamOffsetFVector7 flags{X=0, Y=0, Z=0}
0x0CViewTargetOffsetFVector7 flags{X=0, Y=0, Z=0}
0x2B4C0x04padding / unreflected
0x10OnAudioFadeChangeEventFMulticastScriptDelegateTransient+4 flags<delegate>
0x2B600x10padding / unreflected
0x10CameraLensEffectsTArray<UCameraModifier_CameraShake*>TransientProtected+2 flags[]
0x08CachedCameraShakeModUCameraModifier_CameraShake*TransientProtected+5 flagsnullptr
0x40AnimInstPool[8]UCameraAnimInst*TransientProtected+5 flagsnullptr
0x10PostProcessBlendCacheTArray<TArray<TArray<ACameraActor*>>>TransientProtected+2 flags[]
0x2BD80x10padding / unreflected
0x10ActiveAnimsTArray<TArray<ACameraActor*>>Transient+2 flags[]
0x10FreeAnimsTArray<ACameraActor*>TransientProtected+2 flags[]
0x08AnimCameraActorACameraActor*TransientProtected+5 flagsnullptr
0x01bIsOrthographic : 1bit 0bool5 flagsfalse
0x01bDefaultConstrainAspectRatio : 1bit 1bool5 flagsfalse
0x01bClientSimulatingViewTarget : 1bit 6bool5 flagsfalse
0x01bUseClientSideCameraUpdates : 1bit 7bool6 flagstrue
0x01bGameCameraCutThisFrame : 1bit 2boolTransient+5 flagsfalse
0x2C120x02padding / unreflected
0x04ViewPitchMinfloat7 flags-89.9
0x04ViewPitchMaxfloat7 flags89.9
0x04ViewYawMinfloat7 flags0
0x04ViewYawMaxfloat7 flags359.999
0x04ViewRollMinfloat7 flags-89.9
0x04ViewRollMaxfloat7 flags89.9
0x2C2C0x04padding / unreflected
0x04ServerUpdateCameraTimeoutfloat6 flags2
0x2C340x0Cunreflected bytes to end of APlayerCameraManager
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 34

SignatureFlagsNativeParams
void SwapPendingViewTargetWhenUsingClientSideCameraUpdates()FinalNative+1 flags0x00
void StopCameraShake(UCameraShakeBase* ShakeInstance, bool bImmediately)NativePublic0x09
void StopCameraFade()NativePublic0x00
void StopCameraAnimInst(UCameraAnimInst* AnimInst, bool bImmediate)NativePublic0x09
void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent, bool bImmediately)NativePublic0x11
void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately)NativePublic0x09
void StopAllInstancesOfCameraAnim(UCameraAnim* Anim, bool bImmediate)NativePublic0x09
void StopAllCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately)NativePublic0x09
void StopAllCameraShakes(bool bImmediately)NativePublic0x01
void StopAllCameraAnims(bool bImmediate)NativePublic0x01
UMatineeCameraShake* StartMatineeCameraShakeFromSource(TSubclassOf<UMatineeCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)FinalNative+1 flags0x30
UMatineeCameraShake* StartMatineeCameraShake(TSubclassOf<UMatineeCameraShake> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)FinalNative+1 flags0x28
UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)NativePublic0x30
UCameraShakeBase* StartCameraShake(TSubclassOf<UCameraShakeBase> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)NativePublic0x28
void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished)NativePublic0x1E
void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio)NativePublic0x15
void SetGameCameraCutThisFrame()FinalNative+1 flags0x00
bool RemoveCameraModifier(UCameraModifier* ModifierToRemove)NativePublic0x09
void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter)NativePublic0x08
UCameraAnimInst* PlayCameraAnim(UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot)NativePublic0x38
void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation)NativeEvent+1 flags0x30
void OnPhotographySessionStart()NativeEvent+1 flags0x00
void OnPhotographySessionEnd()NativeEvent+1 flags0x00
void OnPhotographyMultiPartCaptureStart()NativeEvent+1 flags0x00
void OnPhotographyMultiPartCaptureEnd()NativeEvent+1 flags0x00
APlayerController* GetOwningPlayerController()NativePublic0x08
float GetFOVAngle()NativePublic0x04
FRotator GetCameraRotation()NativePublic0x0C
FVector GetCameraLocation()NativePublic0x0C
UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass)NativePublic0x10
void ClearCameraLensEffects()NativePublic0x00
bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV)EventPublic0x25
UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass)NativePublic0x10
AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass)NativePublic0x10

Subclasses 1

Used by 6

types with a member, parameter or interface of this type