0x00x2C40
Members 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PCOwner | APlayerController* | Transient+5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 11 flags | /Script/Engine.Default__PlayerCameraManager.TransformCompon… | |
| 0x0238 | 0x08 | padding / unreflected | |||
| 0x04 | DefaultFOV | float | 7 flags | 90 | |
| 0x0244 | 0x04 | padding / unreflected | |||
| 0x04 | DefaultOrthoWidth | float | 7 flags | 512 | |
| 0x024C | 0x04 | padding / unreflected | |||
| 0x04 | DefaultAspectRatio | float | 7 flags | 1.33333 | |
| 0x0254 | 0x4C | padding / unreflected | |||
| 0x6B0 | CameraCache | FCameraCacheEntry | Transient+1 flags | {Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc… | |
| 0x6B0 | LastFrameCameraCache | FCameraCacheEntry | Transient+1 flags | {Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc… | |
| 0x6C0 | ViewTarget | FTViewTarget | Transient+1 flags | {Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P… | |
| 0x6C0 | PendingViewTarget | FTViewTarget | Transient+1 flags | {Target=nullptr, POV={Location={X=0, Y=0, Z=0}, Rotation={P… | |
| 0x1D80 | 0x30 | padding / unreflected | |||
| 0x6B0 | CameraCachePrivate | FCameraCacheEntry | Transient+1 flags | {Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc… | |
| 0x6B0 | LastFrameCameraCachePrivate | FCameraCacheEntry | Transient+1 flags | {Timestamp=0, POV={Location={X=0, Y=0, Z=0}, Rotation={Pitc… | |
| 0x10 | ModifierList | TArray<TArray<float>> | TransientProtected+2 flags | [] | |
| 0x10 | DefaultModifiers | TArray<float> | 7 flags | [1 item] | |
| 0x04 | FreeCamDistance | float | 7 flags | 256 | |
| 0x0C | FreeCamOffset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | ViewTargetOffset | FVector | 7 flags | {X=0, Y=0, Z=0} | |
| 0x2B4C | 0x04 | padding / unreflected | |||
| 0x10 | OnAudioFadeChangeEvent | FMulticastScriptDelegate | Transient+4 flags | <delegate> | |
| 0x2B60 | 0x10 | padding / unreflected | |||
| 0x10 | CameraLensEffects | TArray<UCameraModifier_CameraShake*> | TransientProtected+2 flags | [] | |
| 0x08 | CachedCameraShakeMod | UCameraModifier_CameraShake* | TransientProtected+5 flags | nullptr | |
| 0x40 | AnimInstPool[8] | UCameraAnimInst* | TransientProtected+5 flags | nullptr | |
| 0x10 | PostProcessBlendCache | TArray<TArray<TArray<ACameraActor*>>> | TransientProtected+2 flags | [] | |
| 0x2BD8 | 0x10 | padding / unreflected | |||
| 0x10 | ActiveAnims | TArray<TArray<ACameraActor*>> | Transient+2 flags | [] | |
| 0x10 | FreeAnims | TArray<ACameraActor*> | TransientProtected+2 flags | [] | |
| 0x08 | AnimCameraActor | ACameraActor* | TransientProtected+5 flags | nullptr | |
| 0x01 | bIsOrthographic : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bDefaultConstrainAspectRatio : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bClientSimulatingViewTarget : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bUseClientSideCameraUpdates : 1bit 7 | bool | 6 flags | true | |
| 0x01 | bGameCameraCutThisFrame : 1bit 2 | bool | Transient+5 flags | false | |
| 0x2C12 | 0x02 | padding / unreflected | |||
| 0x04 | ViewPitchMin | float | 7 flags | -89.9 | |
| 0x04 | ViewPitchMax | float | 7 flags | 89.9 | |
| 0x04 | ViewYawMin | float | 7 flags | 0 | |
| 0x04 | ViewYawMax | float | 7 flags | 359.999 | |
| 0x04 | ViewRollMin | float | 7 flags | -89.9 | |
| 0x04 | ViewRollMax | float | 7 flags | 89.9 | |
| 0x2C2C | 0x04 | padding / unreflected | |||
| 0x04 | ServerUpdateCameraTimeout | float | 6 flags | 2 | |
| 0x2C34 | 0x0C | unreflected bytes to end of APlayerCameraManager | |||
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 34
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SwapPendingViewTargetWhenUsingClientSideCameraUpdates() | FinalNative+1 flags | 0x00 | |
| void StopCameraShake(UCameraShakeBase* ShakeInstance, bool bImmediately) | NativePublic | 0x09 | |
| void StopCameraFade() | NativePublic | 0x00 | |
| void StopCameraAnimInst(UCameraAnimInst* AnimInst, bool bImmediate) | NativePublic | 0x09 | |
| void StopAllInstancesOfCameraShakeFromSource(TSubclassOf<UCameraShakeBase> Shake, UCameraShakeSourceComponent* SourceComponent, bool bImmediately) | NativePublic | 0x11 | |
| void StopAllInstancesOfCameraShake(TSubclassOf<UCameraShakeBase> Shake, bool bImmediately) | NativePublic | 0x09 | |
| void StopAllInstancesOfCameraAnim(UCameraAnim* Anim, bool bImmediate) | NativePublic | 0x09 | |
| void StopAllCameraShakesFromSource(UCameraShakeSourceComponent* SourceComponent, bool bImmediately) | NativePublic | 0x09 | |
| void StopAllCameraShakes(bool bImmediately) | NativePublic | 0x01 | |
| void StopAllCameraAnims(bool bImmediate) | NativePublic | 0x01 | |
| UMatineeCameraShake* StartMatineeCameraShakeFromSource(TSubclassOf<UMatineeCameraShake> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot) | FinalNative+1 flags | 0x30 | |
| UMatineeCameraShake* StartMatineeCameraShake(TSubclassOf<UMatineeCameraShake> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot) | FinalNative+1 flags | 0x28 | |
| UCameraShakeBase* StartCameraShakeFromSource(TSubclassOf<UCameraShakeBase> ShakeClass, UCameraShakeSourceComponent* SourceComponent, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot) | NativePublic | 0x30 | |
| UCameraShakeBase* StartCameraShake(TSubclassOf<UCameraShakeBase> ShakeClass, float Scale, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot) | NativePublic | 0x28 | |
| void StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) | NativePublic | 0x1E | |
| void SetManualCameraFade(float InFadeAmount, const FLinearColor& Color, bool bInFadeAudio) | NativePublic | 0x15 | |
| void SetGameCameraCutThisFrame() | FinalNative+1 flags | 0x00 | |
| bool RemoveCameraModifier(UCameraModifier* ModifierToRemove) | NativePublic | 0x09 | |
| void RemoveCameraLensEffect(AEmitterCameraLensEffectBase* Emitter) | NativePublic | 0x08 | |
| UCameraAnimInst* PlayCameraAnim(UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, const ECameraShakePlaySpace& PlaySpace, const FRotator& UserPlaySpaceRot) | NativePublic | 0x38 | |
| void PhotographyCameraModify(const FVector& NewCameraLocation, const FVector& PreviousCameraLocation, const FVector& OriginalCameraLocation, const FVector& ResultCameraLocation) | NativeEvent+1 flags | 0x30 | |
| void OnPhotographySessionStart() | NativeEvent+1 flags | 0x00 | |
| void OnPhotographySessionEnd() | NativeEvent+1 flags | 0x00 | |
| void OnPhotographyMultiPartCaptureStart() | NativeEvent+1 flags | 0x00 | |
| void OnPhotographyMultiPartCaptureEnd() | NativeEvent+1 flags | 0x00 | |
| APlayerController* GetOwningPlayerController() | NativePublic | 0x08 | |
| float GetFOVAngle() | NativePublic | 0x04 | |
| FRotator GetCameraRotation() | NativePublic | 0x0C | |
| FVector GetCameraLocation() | NativePublic | 0x0C | |
| UCameraModifier* FindCameraModifierByClass(TSubclassOf<UCameraModifier> ModifierClass) | NativePublic | 0x10 | |
| void ClearCameraLensEffects() | NativePublic | 0x00 | |
| bool BlueprintUpdateCamera(AActor* CameraTarget, const FVector& NewCameraLocation, const FRotator& NewCameraRotation, const float& NewCameraFOV) | EventPublic | 0x25 | |
| UCameraModifier* AddNewCameraModifier(TSubclassOf<UCameraModifier> ModifierClass) | NativePublic | 0x10 | |
| AEmitterCameraLensEffectBase* AddCameraLensEffect(TSubclassOf<AEmitterCameraLensEffectBase> LensEffectEmitterClass) | NativePublic | 0x10 |