| 0x01 | SourceType | uint8 | 6 flags | 1 |
| 0x0031 | 0x03 | padding / unreflected |
| 0x0C | UniversalOffset | FVector | 6 flags | {X=0, Y=0, Z=0} |
| 0x10 | SourceLocations | TArray<uint8> | 3 flags | [] |
| 0x01 | SelectionMethod | uint8 | 6 flags | 0 |
| 0x0051 | 0x03 | padding / unreflected |
| 0x01 | bUpdatePositionEachFrame : 1bit 0 | bool | 4 flags | false |
| 0x01 | bOrientMeshEmitters : 1bit 1 | bool | 3 flags | true |
| 0x01 | bInheritBoneVelocity : 1bit 2 | bool | 4 flags | false |
| 0x0055 | 0x03 | padding / unreflected |
| 0x04 | InheritVelocityScale | float | 6 flags | 1 |
| 0x08 | SkelMeshActorParamName | FName | 6 flags | BoneSocketActor |
| 0x04 | NumPreSelectedIndices | int32 | 6 flags | 10 |
| 0x0068 | 0x04 | padding / unreflected |
| 0x01 | m_VfxEnableSocketMatrixVelocity : 1bit 0 | bool | 4 flags | false |
| 0x006D | 0x03 | padding / unreflected |
| 0x58 | m_VfxSocketMatrixVelocityVector | FRawDistributionVector | 3 flags | {MinValue=0, MaxValue=0, MinValueVec={X=0, Y=0, Z=0}, MaxVa… |