Zdexby TheHolyOneZ
4,319 structs
Struct

FInstancedStaticMeshComponentInstanceData

: FSceneComponentInstanceData : FActorComponentInstanceData
/Script/Engine.InstancedStaticMeshComponentInstanceData 0x0150 (336 B) align 16 inherited 0x00B8 /Script/Engine
0x00x0150

Members 5

OffsetSizeNameTypeFlags
0x08StaticMeshUStaticMesh*5 flags
0x40CachedStaticLightingFInstancedStaticMeshLightMapInstanceData1 flags
0x10PerInstanceSMDataTArray<TArray<int32>>2 flags
0x10PerInstanceSMCustomDataTArray<int32>2 flags
0x01200x20padding / unreflected
0x04InstancingRandomSeedint325 flags
0x01440x0Cunreflected bytes to end of FInstancedStaticMeshComponentInstanceData
Inherited from FSceneComponentInstanceData 1
OffsetSizeNameTypeFlags
0x50AttachedInstanceComponentsTMap<USceneComponent*, FTransform>2 flags
Inherited from FActorComponentInstanceData 8
OffsetSizeNameTypeFlags
0x08SourceComponentTemplateUObject*Protected+5 flags
0x01SourceComponentCreationMethodEComponentCreationMethodProtected+5 flags
0x00110x03padding / unreflected
0x04SourceComponentTypeSerializedIndexint32Protected+5 flags
0x10SavedPropertiesTArray<FActorComponentDuplicatedObjectData>Protected+2 flags
0x10UniqueTransientPackageFActorComponentDuplicatedObjectDataProtected+2 flags
0x10DuplicatedObjectsTArray<TArray<TArray<void>>>Protected+2 flags
0x10ReferencedObjectsTArray<TArray<void>>Protected+2 flags
0x10ReferencedNamesTArray<void>Protected+2 flags