Struct
FEndEffectDebugBindData
0x00x0148
Members 21
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x0C | m_ComponentLocation | FVector | 6 flags |
| 0x0C | m_ComponentRotation | FVector | 6 flags | |
| 0x0C | m_ComponentScale | FVector | 6 flags | |
| 0x01 | m_EmitterAttachTo | EEndEffectSkeletalMeshKind | 6 flags | |
| 0x0025 | 0x03 | padding / unreflected | ||
| 0x0C | m_CharaLocation | FVector | 6 flags | |
| 0x0C | m_CharaRotation | FVector | 6 flags | |
| 0x0C | m_CharaScale | FVector | 6 flags | |
| 0x0C | m_BackGroundLocation | FVector | 6 flags | |
| 0x0C | m_BackGroundRotation | FVector | 6 flags | |
| 0x0C | m_BackGroundScale | FVector | 6 flags | |
| 0x18 | m_SkeletalMeshChara | FSoftObjectPath | 4 flags | |
| 0x18 | m_AnimationAssetChara | FSoftObjectPath | 4 flags | |
| 0x18 | m_PhysicsAssetChara | FSoftObjectPath | 5 flags | |
| 0x18 | m_SkeletalMeshWeapon | FSoftObjectPath | 4 flags | |
| 0x18 | m_AnimationAssetWeapon | FSoftObjectPath | 4 flags | |
| 0x18 | m_BlueprintChara | FSoftObjectPath | 4 flags | |
| 0x18 | m_BackGroundMesh | FSoftObjectPath | 4 flags | |
| 0x10 | m_WorldLevels | TArray<FEndEffectSocketName> | 3 flags | |
| 0x0128 | 0x10 | padding / unreflected | ||
| 0x0C | m_WeaponAttachTo | FEndEffectSocketName | 3 flags | |
| 0x01 | m_RepeatAnimation : 1bit 0 | bool | 4 flags | |
| 0x01 | m_UseLowLOD : 1bit 1 | bool | 4 flags | |
| 0x0145 | 0x03 | unreflected bytes to end of FEndEffectDebugBindData | ||