| 0x01 | bAnimRotationOnly : 1bit 0 | bool | 4 flags | false |
| 0x0029 | 0x07 | padding / unreflected |
| 0x10 | TrackBoneNames | TArray<TArray<TArray<TArray<TArray<TArray<FName>>>>>> | 2 flags | [] |
| 0x10 | LinkupCache | TArray<TArray<TArray<TArray<TArray<FName>>>>> | Transient+2 flags | [] |
| 0x10 | BoneUseAnimTranslation | TArray<TArray<TArray<TArray<FName>>>> | Transient+2 flags | [] |
| 0x10 | ForceUseMeshTranslation | TArray<TArray<TArray<FName>>> | Transient+2 flags | [] |
| 0x10 | UseTranslationBoneNames | TArray<TArray<FName>> | 3 flags | [] |
| 0x10 | ForceMeshTranslationBoneNames | TArray<FName> | 3 flags | [] |
| 0x08 | PreviewSkelMeshName | FName | 5 flags | None |
| 0x08 | BestRatioSkelMeshName | FName | 5 flags | None |
| 0x00A0 | 0x50 | unreflected bytes to end of UAnimSet |