Struct FGameStateChange Path C++ Link /Script/EndGame.GameStateChange 0x0002 (2 B) align 1 /Script/EndGame 0x00x0002 Members 2 OffsetSizeNameTypeFlags—0x01StateEGameState5 flags0x00010x01ChangeInbool5 flags Used by 1types with a member, parameter or interface of this type AEndGameState // /Script/EndGame.GameStateChange // size 0x0002 (2), align 1 struct FGameStateChange { public: EGameState State; // ????(0x01) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool ChangeIn; // 0x0001(0x01) ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };