| void UpdateCharaPopLODDistance() | FinalNative+2 flags | | 0x00 |
| bool IsTrialMode() | FinalNative+2 flags | | 0x01 |
| bool IsPreviewEventMode() | FinalNative+2 flags | | 0x01 |
| bool IsPlayableDemoMode() | FinalNative+2 flags | | 0x01 |
| bool IsMediaDemoMode() | FinalNative+2 flags | | 0x01 |
| bool IsMaster() | FinalNative+2 flags | | 0x01 |
| bool IsInWestLocation_End2() | FinalNative+2 flags | | 0x01 |
| bool IsInputKeyRepeat(const FKey& Key) | FinalNative+2 flags | | 0x19 |
| bool IsInputKeyReleased(const FKey& Key) | FinalNative+2 flags | | 0x19 |
| bool IsInputKeyPressed(const FKey& Key) | FinalNative+2 flags | | 0x19 |
| bool IsInputKeyDown(const FKey& Key) | FinalNative+2 flags | | 0x19 |
| bool IsInOceanLocation_End2() | FinalNative+2 flags | | 0x01 |
| bool IsInNorthLocation_End2() | FinalNative+2 flags | | 0x01 |
| bool IsInEastLocation_End2() | FinalNative+2 flags | | 0x01 |
| bool IsExpansion3Mode() | FinalNative+2 flags | | 0x01 |
| bool IsExpansion2Mode() | FinalNative+2 flags | | 0x01 |
| bool IsEndGameMode() | FinalNative+2 flags | | 0x01 |
| int32 GetCurrentLocationNumber_End2() | FinalNative+2 flags | | 0x04 |
| FName GetCurrentLocation_End2() | FinalNative+2 flags | | 0x08 |
| FString GetCommandLineOptionValue(const FString& Option) | FinalNative+2 flags | | 0x20 |
| FString GetBuildTimeString() | FinalNative+2 flags | | 0x10 |
| FString GetBuildRevisionString() | FinalNative+2 flags | | 0x10 |
| void ForceGarbageCollection() | FinalNative+2 flags | | 0x00 |
| void EnableWorldShift(bool bActive) | FinalNative+2 flags | | 0x01 |