Zdexby TheHolyOneZ
6,272 classes
/Script/EndGame.EndRopeAnimInstance 0x0800 (2,048 B) align 16 inherited 0x07F0 vtable /Script/EndGame
0x00x0800

Members 0

OffsetSizeNameTypeFlagsDefault
0x07F00x10unreflected bytes to end of UEndRopeAnimInstance
Inherited from UEndSkeletalMeshActorAnimInstance 6
OffsetSizeNameTypeFlagsDefault
0x04PlayRatefloatTransient+9 flags1
0x02FC0x04padding / unreflected
0x50PlayRateModifierMapTMap<EEndPlayRateModifierType, float>Transient+5 flags<TMap>
0x01bPlayingCutSceneboolTransient+9 flagsfalse
0x01bPlayingDialogueboolTransient+9 flagsfalse
0x01bRequestedPoseTransitionboolTransient+9 flagsfalse
0x03530x01padding / unreflected
0x04RequestedPoseTransitionBlendTimefloatTransient+9 flags-1
Inherited from UAnimSingleNodeInstance 2
OffsetSizeNameTypeFlagsDefault
0x08CurrentAssetUAnimationAsset*Transient+5 flagsnullptr
0x10PostEvaluateAnimEventFScriptDelegateTransient+4 flags<delegate>
Inherited from UAnimInstance 16
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ExternalNotifyEventsTArray<TArray<TArray<bool>>>Transient+3 flags[]
0x10ActiveAnimNotifyStateTArray<TArray<bool>>Transient+3 flags[]
0x10EndRequestedAnimNotifyStateTArray<bool>Transient+3 flags[]
0x01bForceIgnoreAnimNotifyboolTransient+5 flagsfalse

Functions 24

SignatureFlagsNativeParams
bool UnregisterAttachPoint(int32 AttachPointHandle)FinalNative+1 flags0x05
void SetRopeDistanceBias(float InDistanceBias)FinalNative+1 flags0x04
void SetOverrideRopeLength(float InRopeLength)FinalNative+1 flags0x04
void SetFixedRoot(bool bFixed)FinalNative+1 flags0x01
void SetAttachPointLocation(int32 AttachPointHandle, const FVector& Location)FinalNative+1 flags0x10
void RemoveRopeContactIgnoreActor(AActor* Actor)FinalNative+1 flags0x08
int32 RegisterAttachPoint(float Distance)FinalNative+1 flags0x08
bool IsAppearedRope()FinalNative+1 flags0x01
float GetTotalParticleLength()FinalNative+1 flags0x04
FVector GetRootPullVector2D()FinalNative+1 flags0x0C
FVector GetRootPullVector()FinalNative+1 flags0x0C
FVector GetRootPullLocation()FinalNative+1 flags0x0C
float GetRootPullLimitLength2D()FinalNative+1 flags0x04
float GetRootPullLimitLength()FinalNative+1 flags0x04
FVector GetRootLocation()FinalNative+1 flags0x0C
FVector GetEndPullVector2D()FinalNative+1 flags0x0C
FVector GetEndPullVector()FinalNative+1 flags0x0C
FVector GetEndPullLocation()FinalNative+1 flags0x0C
float GetEndPullLimitLength2D()FinalNative+1 flags0x04
float GetEndPullLimitLength()FinalNative+1 flags0x04
FVector GetEndLocation()FinalNative+1 flags0x0C
void DetachEndPoint()FinalNative+1 flags0x00
void AttachEndPoint(const FVector& EndPointLocation, const FVector& EndPointVector)FinalNative+1 flags0x18
void AddRopeContactIgnoreActor(AActor* Actor)FinalNative+1 flags0x08