| void StartPlayerStream(const EPlayerStreamType& Type) | FinalNative+2 flags | | 0x01 |
| void SetPlayerStatus(const EPlayerType& Type, const EPlayerStatus& Status) | FinalNative+2 flags | | 0x02 |
| void SetPlayerActor(const EEquipmentType& Equipment, const EPlayerType& Type, AActor* Actor) | FinalNative+2 flags | | 0x10 |
| void SetPartyLeaderType(const EPlayerType& InLeader, bool bIsInputTrigered, bool bForce) | FinalNative+2 flags | | 0x03 |
| void SetPartyLeader(AActor* InLeader, bool bIsInputTrigered) | FinalNative+2 flags | | 0x09 |
| void SetBattleSlotIndex(const EPlayerType& Type, int32 Slot) | FinalNative+2 flags | | 0x08 |
| void SetBattleAway(const EPlayerType& Type, bool bFlag) | FinalNative+2 flags | | 0x02 |
| void ResetPlayerPosition() | FinalNative+2 flags | | 0x00 |
| bool IsReserveMember(const EPlayerType& Type) | FinalNative+2 flags | | 0x02 |
| bool IsFinishPlayerStream() | FinalNative+2 flags | | 0x01 |
| bool IsBattleMember(const EPlayerType& Type) | FinalNative+2 flags | | 0x02 |
| bool IsAllPartyMember(const EPlayerType& Type) | FinalNative+2 flags | | 0x02 |
| void InitPartyLevel(UObject* WorldContextObject) | FinalNative+2 flags | | 0x08 |
| EPlayerType GetReserveMemberType(int32 Slot) | FinalNative+2 flags | | 0x05 |
| TArray<void> GetReserveMembers() | FinalNative+2 flags | | 0x10 |
| int32 GetReserveMemberCount() | FinalNative+2 flags | | 0x04 |
| AEndCharacter* GetReserveMember(int32 Index) | FinalNative+2 flags | | 0x10 |
| EPlayerStatus GetPlayerStatus(const EPlayerType& Type) | FinalNative+2 flags | | 0x02 |
| FName GetPlayerActorName(const EPlayerType& Type) | FinalNative+2 flags | | 0x0C |
| AActor* GetPlayerActor(const EEquipmentType& Equipment, const EPlayerType& Type) | FinalNative+2 flags | | 0x10 |
| int32 GetPartyMemberCountForPartyStatus(const EPlayerStatus& findPlayerStatus) | FinalNative+2 flags | | 0x08 |
| EPlayerType GetPartyLeaderType() | FinalNative+2 flags | | 0x01 |
| AActor* GetPartyLeaderOrVehicle(bool bIsFatMoogleIgnore) | FinalNative+2 flags | | 0x10 |
| FName GetPartyLeaderName() | FinalNative+2 flags | | 0x08 |
| int32 GetBattleSlotIndex(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| EPlayerType GetBattleMemberType(int32 Slot) | FinalNative+2 flags | | 0x05 |
| TArray<void> GetBattleMembers() | FinalNative+2 flags | | 0x10 |
| int32 GetBattleMemberCount() | FinalNative+2 flags | | 0x04 |
| AEndCharacter* GetBattleMember(int32 Index) | FinalNative+2 flags | | 0x10 |
| bool GetBattleAway(const EPlayerType& Type) | FinalNative+2 flags | | 0x02 |
| EPlayerType GetAllPartyMemberType(int32 Slot) | FinalNative+2 flags | | 0x05 |
| TArray<void> GetAllPartyMembers() | FinalNative+2 flags | | 0x10 |
| int32 GetAllPartyMemberCount() | FinalNative+2 flags | | 0x04 |
| AEndCharacter* GetAllPartyMember(int32 Index) | FinalNative+2 flags | | 0x10 |
| int32 GetAliveBattleMemberCount() | FinalNative+2 flags | | 0x04 |
| void CallTeleported(const FVector& NewLocation, AActor* InLeader) | FinalNative+2 flags | | 0x18 |