Zdexby TheHolyOneZ
6,272 classes
Class

UEndPartyAPI

: UObject
/Script/EndGame.EndPartyAPI 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/EndGame
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 37

SignatureFlagsNativeParams
void StartPlayerStream(const EPlayerStreamType& Type)FinalNative+2 flags0x01
void SetPlayerStatus(const EPlayerType& Type, const EPlayerStatus& Status)FinalNative+2 flags0x02
void SetPlayerActor(const EEquipmentType& Equipment, const EPlayerType& Type, AActor* Actor)FinalNative+2 flags0x10
void SetPartyLeaderType(const EPlayerType& InLeader, bool bIsInputTrigered, bool bForce)FinalNative+2 flags0x03
void SetPartyLeader(AActor* InLeader, bool bIsInputTrigered)FinalNative+2 flags0x09
void SetBattleSlotIndex(const EPlayerType& Type, int32 Slot)FinalNative+2 flags0x08
void SetBattleAway(const EPlayerType& Type, bool bFlag)FinalNative+2 flags0x02
void ResetPlayerPosition()FinalNative+2 flags0x00
bool IsReserveMember(const EPlayerType& Type)FinalNative+2 flags0x02
bool IsFinishPlayerStream()FinalNative+2 flags0x01
bool IsBattleMember(const EPlayerType& Type)FinalNative+2 flags0x02
bool IsAllPartyMember(const EPlayerType& Type)FinalNative+2 flags0x02
void InitPartyLevel(UObject* WorldContextObject)FinalNative+2 flags0x08
EPlayerType GetReserveMemberType(int32 Slot)FinalNative+2 flags0x05
TArray<void> GetReserveMembers()FinalNative+2 flags0x10
int32 GetReserveMemberCount()FinalNative+2 flags0x04
AEndCharacter* GetReserveMember(int32 Index)FinalNative+2 flags0x10
EPlayerStatus GetPlayerStatus(const EPlayerType& Type)FinalNative+2 flags0x02
FName GetPlayerActorName(const EPlayerType& Type)FinalNative+2 flags0x0C
AActor* GetPlayerActor(const EEquipmentType& Equipment, const EPlayerType& Type)FinalNative+2 flags0x10
int32 GetPartyMemberCountForPartyStatus(const EPlayerStatus& findPlayerStatus)FinalNative+2 flags0x08
EPlayerType GetPartyLeaderType()FinalNative+2 flags0x01
AActor* GetPartyLeaderOrVehicle(bool bIsFatMoogleIgnore)FinalNative+2 flags0x10
FName GetPartyLeaderName()FinalNative+2 flags0x08
TArray<void> GetEquipmentMenuMembers()FinalNative+2 flags0x10
int32 GetBattleSlotIndex(const EPlayerType& Type)FinalNative+2 flags0x08
EPlayerType GetBattleMemberType(int32 Slot)FinalNative+2 flags0x05
TArray<void> GetBattleMembers()FinalNative+2 flags0x10
int32 GetBattleMemberCount()FinalNative+2 flags0x04
AEndCharacter* GetBattleMember(int32 Index)FinalNative+2 flags0x10
bool GetBattleAway(const EPlayerType& Type)FinalNative+2 flags0x02
EPlayerType GetAllPartyMemberType(int32 Slot)FinalNative+2 flags0x05
TArray<void> GetAllPartyMembers()FinalNative+2 flags0x10
int32 GetAllPartyMemberCount()FinalNative+2 flags0x04
AEndCharacter* GetAllPartyMember(int32 Index)FinalNative+2 flags0x10
int32 GetAliveBattleMemberCount()FinalNative+2 flags0x04
void CallTeleported(const FVector& NewLocation, AActor* InLeader)FinalNative+2 flags0x18