Zdexby TheHolyOneZ
4,319 structs
Struct

FEndMobPrefabRegistry

/Script/EndGame.EndMobPrefabRegistry 0x02A0 (672 B) align 16 /Script/EndGame
0x00x02A0

Members 25

OffsetSizeNameTypeFlags
—0x08MobIdFName8 flags
0x08CharaSpecIDFNameDeprecated+5 flags
0x28CharacterClassTSoftClassPtr<AEndCharacterBase>7 flags
0x28ActualCharacterClassTSoftClassPtr<AEndCharacterBase>Deprecated+3 flags
0x50WeaponsTMap<EWeaponSlot, FEndMobPrefabWeaponRegistry>5 flags
0x30TransformFTransform7 flags
0x0COffsetTranslationFVectorDeprecated+5 flags
0x0COffsetRotationFRotatorDeprecated+4 flags
0x01bNoGroundDefaultboolDeprecated+5 flags
0x01bNoGroundInstanceboolDeprecated+5 flags
0x00FA0x02padding / unreflected
0x08AttachParentMobIdFName9 flags
0x01FitGroundTypeEEndMobPrefabFitGroundType9 flags
0x01050x03padding / unreflected
0x08InitialLoopMotionNameFName9 flags
0x08InitialLoopMotionTimeLinkParentMobIdFName9 flags
0x08InitialLookAtTargetMobIdFName9 flags
0x04InitialLookAtBlendRatefloat9 flags
0x01240x04padding / unreflected
0x08InitialLoopMotionUAnimSequenceBase*Deprecated+5 flags
0x10BaseAnimParamFEndMobAnimParamDeprecated+4 flags
0x50PartialLoopMotionTableTMap<FName, FName>5 flags
0x50MotionTableTMap<FName, UAnimSequenceBase*>1 flags
0x50MotionLookupTableTMap<FName, FName>5 flags
0x50BoneFilterTableWhenMovingTMap<FName, FName>5 flags
0x08AnimSetNameFName9 flags
0x08AnimSetUEndAnimSet*9 flags
0x10BoneControlsTArray<void>6 flags