| void UpdateLinkedMateria(const TArray<void>& MateriaLists) | FinalNative+2 flags | | 0x10 |
| void SetIgnoreRepeatKey(UEndVirtualScrollBox* Widget, const FName& ButtonName) | FinalNative+2 flags | | 0x10 |
| void SetIgnoreListRepeatKey(UEndListBox* Widget, const FName& ButtonName) | FinalNative+2 flags | | 0x10 |
| void ResetLinkedMateria(const TArray<void>& MateriaLists) | FinalNative+2 flags | | 0x10 |
| void BPViewportToLocal(UWorld* World, FGeometry& Geometry, const FVector2D& ViewportPosition, const FVector2D& LocalCoordinate) | FinalNative+2 flags | | 0x50 |
| void BPViewportToAbsolute(UWorld* World, FGeometry& Geometry, const FVector2D& ViewportPosition, const FVector2D& AbsoluteCoordinate) | FinalNative+2 flags | | 0x50 |
| void BPSetupStatusPanel(UUserWidget* TopStatus, const EPlayerType& PlayerType, const EPlayerType& LeaderType) | FinalNative+2 flags | | 0x0A |
| void BPSetupStatus(UUserWidget* TopStatus, const EPlayerType& PlayerType) | FinalNative+2 flags | | 0x09 |
| void BPSetupLeaderLabel(UUserWidget* TopStatus, const EPlayerType& PlayerType, const EPlayerType& LeaderType) | FinalNative+2 flags | | 0x0A |
| void BPSetupBillboard(UUserWidget* TopStatus, const EPlayerType& PlayerType, bool enableReleaseSlate) | FinalNative+2 flags | | 0x0A |
| void BPSetPlayerMP(const EPlayerType& Type, int32 MP) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerMaxMP(const EPlayerType& Type, int32 MaxHp) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerLimitMax(const EPlayerType& Type, int32 LimitMax) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerLimitLevelMax(const EPlayerType& Type, int32 LimitLevelMax) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerLimitLevel(const EPlayerType& Type, int32 LimitLevel) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerLimit(const EPlayerType& Type, int32 Limit) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerLevel(const EPlayerType& Type, int32 Level) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerHPMax(const EPlayerType& Type, int32 HP) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerHP(const EPlayerType& Type, int32 HP) | FinalNative+2 flags | | 0x08 |
| void BPSetPlayerExperience(const EPlayerType& Type, int32 Exp) | FinalNative+2 flags | | 0x08 |
| void BPLocalToViewport(UWorld* World, FGeometry& Geometry, const FVector2D& LocalCoordinate, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition) | FinalNative+2 flags | | 0x58 |
| bool BPIsCharacterDead(const EPlayerType& PlayerType) | FinalNative+2 flags | | 0x02 |
| int32 BPGetPlayerVitality(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerStrength(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| FEndPlayerStatus BPGetPlayerStatusWithMateria(const EPlayerType& PlayerType, int32 OrigMateriaIndex, int32 TargetMateriaIndex, int32 SlotIndex, const EEquipmentCategoryMain& materiaEquipType) | FinalNative+2 flags | | 0x4C |
| FEndPlayerStatus BPGetPlayerStatusWithEquipment(const EPlayerType& PlayerType, const EEquipmentCategoryMain& EquipType, const FName& EquipID, int32 EquipmentIndexToEquip) | FinalNative+2 flags | | 0x48 |
| FEndPlayerStatus BPGetPlayerStatus(const EPlayerType& PlayerType) | FinalNative+2 flags | | 0x3C |
| int32 BPGetPlayerSpirit(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerPhysicsDefense(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerPhysicsAttack(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerMP(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerMaxMP(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerMagicDefense(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerMagicAttack(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerMagic(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerLuck(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerLimitMax(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerLimitLevelMax(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerLimitLevel(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerLimit(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerLevel(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerHPMax(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerHP(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerExperienceNext(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerExperienceBase(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerExperience(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| int32 BPGetPlayerDexterity(const EPlayerType& Type) | FinalNative+2 flags | | 0x08 |
| FName BPGetMemberName(const EPlayerType& PlayerType) | FinalNative+2 flags | | 0x0C |
| FString BPGetLastName(const EPlayerType& Type) | FinalNative+2 flags | | 0x18 |
| FString BPGetFirstName(const EPlayerType& Type) | FinalNative+2 flags | | 0x18 |
| int32 BPGetFinalPower(const EPlayerType& PlayerType, int32 PowerValue, const EEndBattleDamageSourcePowerType& PowerType) | FinalNative+2 flags | | 0x10 |
| FEndDataObjectEquipmentAccessor BPGetCurrentEquipment(const EPlayerType& PlayerType, const EEquipmentCategoryMain& EquipType) | FinalNative+2 flags | | 0x28 |
| int32 BPGetCurrentChapter(const FName& ChapterID) | FinalNative+2 flags | | 0x0C |
| TArray<void> BPGetAllChapters() | FinalNative+2 flags | | 0x10 |
| void BPAbsoluteToViewport(UWorld* World, FGeometry& Geometry, const FVector2D& AbsoluteCoordinate, const FVector2D& ScreenPosition, const FVector2D& ViewportPosition) | FinalNative+2 flags | | 0x58 |