| void WaitStreamLevelEmpty(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x20 |
| void UnLoadStreamLevelSpec(UObject* WorldContextObject, int32 Priority, const FName& SpecName, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x30 |
| void UnloadStreamLevelSingle(UObject* WorldContextObject, int32 Priority, const FName& LevelNames, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x30 |
| void UnloadStreamLevelGroups(UObject* WorldContextObject, int32 Priority, const TArray<FLatentActionInfo>& LevelNames, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x38 |
| FString MakeLongLevelName(const FString& ShortName) | FinalNative+2 flags | | 0x20 |
| void LoadStreamLevelSpec(UObject* WorldContextObject, int32 Priority, const FName& SpecName, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x30 |
| void LoadStreamLevelSingle(UObject* WorldContextObject, int32 Priority, const FName& LevelNames, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x30 |
| void LoadStreamLevelGroups(UObject* WorldContextObject, int32 Priority, const TArray<FLatentActionInfo>& LevelNames, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | | 0x38 |
| AEndCharacterBase* FindCharacterFromWorld(const FName& ActorName) | FinalNative+2 flags | | 0x10 |
| AEndCharacterBase* FindCharacterFromLevel(const FName& LevelName, const FName& ActorName) | FinalNative+2 flags | | 0x18 |
| AActor* FindActorFromWorld(const FName& ActorName, const EEndRenderingScene& rendering_scene) | FinalNative+2 flags | | 0x18 |
| AActor* FindActorFromLevel(const FName& LevelName, const FName& ActorName, const EEndRenderingScene& rendering_scene) | FinalNative+2 flags | | 0x20 |