Zdexby TheHolyOneZ
6,272 classes
Class

AEndFieldEnemyTerritoryActor

: AEndTerritoryVolume : AVolume : ABrush : AActor : UObject
/Script/EndGame.EndFieldEnemyTerritoryActor 0x110D0 (69,840 B) align 16 inherited 0xBE00 vtable /Script/EndGame
0x00x110D0

Members 15

OffsetSizeNameTypeFlagsDefault
0xBE000x10padding / unreflected
0x10EnemyTerritoryIDFString5 flags""
0x0CEnemyTerritoryBasePointFVector7 flags{X=0, Y=0, Z=0}
0x01IsTerritoryActivebool7 flagsfalse
0x01TerritoryTypeEEndTerritoryType7 flagsMob
0xBE2E0x02padding / unreflected
0x10TerritoryMobDistributionSpawnPointsTArray<bool>2 flags[]
0x01UseDisableEscapeInvisibleWallbool7 flagsfalse
0xBE410x07padding / unreflected
0x10EnemyTerritoryAdditionalBasePointsTArray<float>4 flags[]
0x04FloorCheckDistancefloat7 flags-1
0xBE5C0x04padding / unreflected
0x08DisableEscapeInvisibleWallAEndFieldTerritoryDisableEscapeVolume*5 flagsnullptr
0x04DisableEscapeWallDiameterfloat5 flags0
0x01TerritoryShapeEEndEnemyTerritoryShape5 flagsNone
0x01ForceValidLargeAriabool7 flagsfalse
0x01ForceValidSmallAriabool7 flagsfalse
0x01ForceValidSummonPointbool7 flagsfalse
0x10ForceInvalidLocalNumbersTArray<TSubclassOf<UNavArea>>4 flags[]
0xBE800x5250unreflected bytes to end of AEndFieldEnemyTerritoryActor
Inherited from AEndTerritoryVolume 8
OffsetSizeNameTypeFlagsDefault
0x08AreaClassTSubclassOf<UNavArea>6 flags/Script/EndGame.EndNavAreaTerritory
0x01bIgnoreTerritoryExtendedAreaForAerialPathbool7 flagsfalse
0x02790x07padding / unreflected
0xBB40AerialModuleFEndAerialModule3 flags{territoryID=[], X_POINT_MAX=30, Y_POINT_MAX=30, Z_POINT_MA…
0x04CreateAerialHeightfloat7 flags550
0x01bCreateAerialPpintbool7 flagstrue
0xBDC50x03padding / unreflected
0x08AerialNavBoxUEndAerialNavBoxComponent*9 flags/Script/EndGame.Default__EndTerritoryVolume.UEndAerialNavBo…
0x04EnemyTerritoryFreeBattleAreaSizefloatProtected+7 flags1000
Inherited from ABrush 11
OffsetSizeNameTypeFlagsDefault
0x01BrushTypeuint86 flags0
0x02290x03padding / unreflected
0x04BrushColorFColor5 flags{B=0, G=0, R=0, A=0}
0x04PolyFlagsint325 flags0
0x01bColored : 1bit 0bool3 flagsfalse
0x01bSolidWhenSelected : 1bit 1bool3 flagsfalse
0x01bPlaceableFromClassBrowser : 1bit 2bool3 flagsfalse
0x01bNotForClientOrServer : 1bit 3bool3 flagsfalse
0x02350x03padding / unreflected
0x08BrushUModel*8 flagsnullptr
0x08BrushComponentUBrushComponent*11 flags/Script/Engine.Default__Brush.BrushComponent0
0x01bInManipulation : 1bit 0bool3 flagsfalse
0x02490x07padding / unreflected
0x10SavedSelectionsTArray<FActorTickFunction>2 flags[]
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 1

SignatureFlagsNativeParams
void OnBeginDisableEscapeCollision(AActor* disableWall, AActor* Actor, const FVector& NormalImpulse, FHitResult& Hit)FinalNative+1 flags0xAC

Used by 2

types with a member, parameter or interface of this type