Zdexby TheHolyOneZ
6,272 classes
/Script/EndGame.EndFieldClimbingAttachPointSetting 0x0300 (768 B) align 16 inherited 0x02A0 vtable /Script/EndGame
0x00x0300

Members 7

OffsetSizeNameTypeFlagsDefault
0x01bStartOrFinishPointbool6 flagsfalse
0x01bStartIsTopEdgebool6 flagsfalse
0x01bDisbleStartbool6 flagsfalse
0x02A30x01padding / unreflected
0x08AIBPActionTag_FinishFName6 flagsNone
0x02AC0x04padding / unreflected
0x30GuidEffectTransformFTransform4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x10ForcEnableCatchNameArrayTArray<TArray<FTransform>>3 flags[]
0x10ForceDisableCatchNameArrayTArray<FTransform>3 flags[]
Inherited from UEndFieldClimbingCatchPointSetting 2
OffsetSizeNameTypeFlagsDefault
0x30LocalLocatorFTransform3 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x10JumpPointsTArray<FName>3 flags[]
Inherited from UEndFieldClimbingPointSettingBase 12
OffsetSizeNameTypeFlagsDefault
0x08EnableCatchStoryFlagFName6 flagsNone
0x08StartTriggerFName6 flagsNone
0x08EndTriggerFName6 flagsNone
0x08JumpFinishTriggerFName6 flagsNone
0x01bDisableAutoSnapWallbool6 flagsfalse
0x01bCachedCatchIndexbool5 flagsfalse
0x02120x06padding / unreflected
0x10CatchIndexArrayTArray<TArray<TArray<bool>>>2 flags[]
0x10ForcEnableCatchIndexArrayTArray<TArray<bool>>3 flags[]
0x10ForceDisableCatchIndexArrayTArray<bool>3 flags[]
0x01bCatchToHandSlidebool6 flagsfalse
0x02490x03padding / unreflected
0x08StartCatchToHandSlideTriggerNameFName6 flagsNone
0x08CatchToHandSlideSaveStoryFlagFName6 flagsNone
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<TArray<FVector>>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<FVector>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<TArray<int32>>4 flags[]
0x10AssetUserDataTArray<int32>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+9 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x10UCSModifiedPropertiesTArray<void>2 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.