Zdexby TheHolyOneZ
6,272 classes
/Script/EndGame.EndDialogueSequence 0x0650 (1,616 B) align 8 inherited 0x01C8 vtable /Script/EndGame
0x00x0650

Members 35

OffsetSizeNameTypeFlagsDefault
0x01VersionEEndDialogueSequenceVersion9 flagsNone
0x01bFullGenerateOnlybool9 flagsfalse
0x01CA0x06padding / unreflected
0x50RowsTMap<FName, FEndDialogueSequenceRow>4 flags<TMap>
0x01bSeamlessInbool8 flagsfalse
0x02210x03padding / unreflected
0x14BlendInFEndDialogueSequenceBlendInSetting5 flags{BlendTime=2, BlendingWaitTime=1.8, BlendOption=ExpOut, Cha…
0x0CBlendOutFEndDialogueSequenceBlendOutSetting5 flags{BlendTime=3, BlendStartTime=1, BlendOption=ExpInOut, bSetF…
0x02440x04padding / unreflected
0x10BindNamesTArray<TMap<FName, FName>>5 flags[]
0x50OptionalActorNamesTMap<FName, FName>4 flags<TMap>
0x50TemporaryClassesTMap<FName, TSubclassOf<AActor>>5 flags<TMap>
0x50BindConditionsTMap<FName, FName>4 flags<TMap>
0x10NoFitGroundBindNamesTArray<TArray<TMap<FName, FName>>>Deprecated+2 flags[]
0x10FABindNamesTArray<TMap<FName, FName>>5 flags[]
0x50FAOptionalActorNamesTMap<FName, FName>4 flags<TMap>
0x50FATemporaryClassesTMap<FName, TSubclassOf<AActor>>5 flags<TMap>
0x50FABindConditionsTMap<FName, FName>4 flags<TMap>
0x10BGFABindNamesTArray<TMap<FName, FName>>5 flags[]
0x50BGFAOptionalActorNamesTMap<FName, FName>4 flags<TMap>
0x50BGFATemporaryClassesTMap<FName, TSubclassOf<AActor>>5 flags<TMap>
0x50BGFABindConditionsTMap<FName, FName>4 flags<TMap>
0x10ShotSettingsTArray<TArray<TArray<TArray<TArray<TArray<TArray<bool>>>>>>>5 flags[]
0x10InitialCommandsTArray<TArray<TArray<TArray<TArray<TArray<bool>>>>>>5 flags[]
0x10ResetAnimationBindNamesTArray<TArray<TArray<TArray<TArray<bool>>>>>5 flags[]
0x10DetectCollisionBindNamesTArray<TArray<TArray<TArray<bool>>>>5 flags[]
0x10IgnoreRestoreAttachBindNamesTArray<TArray<TArray<bool>>>5 flags[]
0x10IgnoreTextureForceResidentBindNamesTArray<TArray<bool>>5 flags[]
0x10IgnoreForcedLODWaitBindNamesTArray<bool>5 flags[]
0x01bIgnoreReferenceCharacterSettingbool8 flagsfalse
0x01bEnableEnvironmentLightModulationbool8 flagsfalse
0x05CA0x02padding / unreflected
0x04ExtraFloorTraceDistancefloat8 flags0
0x04MassiveEnvironmentFrustumScalefloat8 flags1
0x04ViewSlaveLocationFarClippingPlanefloat8 flags0
0x04StreamedShadowFarClippingPlanefloat8 flags0
0x05DC0x04padding / unreflected
0x10IgnoreCameraCutShotIndicesTArray<TArray<TMap<USkeleton*, FEndDialogueSequenceAdditionalAsset>>>5 flags[]
0x10DirectionalLightAccessorIdsTArray<TMap<USkeleton*, FEndDialogueSequenceAdditionalAsset>>5 flags[]
0x50AdditionalAssetTMap<USkeleton*, FEndDialogueSequenceAdditionalAsset>5 flags<TMap>
Inherited from ULevelSequence 6
OffsetSizeNameTypeFlagsDefault
0x08MovieSceneUMovieScene*7 flagsnullptr
0x50ObjectReferencesFLevelSequenceObjectReferenceMapProtected+1 flags{}
0xA0BindingReferencesFLevelSequenceBindingReferencesProtected+1 flags{BindingIdToReferences=<TMap>, AnimSequenceInstances=<TSet>}
0x50PossessedObjectsTMap<FString, FLevelSequenceObject>DeprecatedProtected+1 flags<TMap>
0x08DirectorClassTSubclassOf<UObject>Protected+5 flagsnullptr
0x10AssetUserDataTArray<UMovieSceneCompiledData*>Protected+6 flags[]
Inherited from UMovieSceneSequence 5
OffsetSizeNameTypeFlagsDefault
0x08CompiledDataUMovieSceneCompiledData*8 flagsnullptr
0x01DefaultCompletionModeEMovieSceneCompletionMode6 flagsKeepState
0x01bParentContextsAreSignificantboolProtected+5 flagsfalse
0x01bPlayableDirectlyboolProtected+5 flagstrue
0x01SequenceFlagsEMovieSceneSequenceFlagsProtected+5 flagsNone
Inherited from UMovieSceneSignedObject 1
OffsetSizeNameTypeFlagsDefault
0x10SignatureFGuid5 flags{A=0, B=0, C=0, D=0}

Functions 0

SignatureFlagsNativeParams
No reflected functions.