Zdexby TheHolyOneZ
6,272 classes
Class

UEndDebugAPI

: UObject
/Script/EndGame.EndDebugAPI 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/EndGame
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
TArray<void> UpdateSelectHistory(const TArray<bool>& List, bool changeOrder)FinalNative+2 flags0x28
void TraceGPU()FinalNative+2 flags0x00
void StopCPUCapture()FinalNative+2 flags0x00
void StartCPUCapture()FinalNative+2 flags0x00
void SetControlRotation(float Pitch, float Yaw, float Roll)FinalNative+2 flags0x0C
void RequestExit()FinalNative+2 flags0x00
void PrintMemory()FinalNative+2 flags0x00
bool IsCompletedTrace()FinalNative+2 flags0x01
FString GetPVActionID(const FName& PVID)FinalNative+2 flags0x18
bool GetDebugStateBool(const FName& TableID, bool defaultBool)FinalNative+2 flags0x0A
FString GetDebugState(const FName& TableID, const FString& defaultState)FinalNative+2 flags0x28
FString GetCutSceneEventID(const FName& Action)FinalNative+2 flags0x18
FString GetCutSceneActionID(const FName& CutSceneID)FinalNative+2 flags0x18
void AddSelectHistory(const FString& str)FinalNative+2 flags0x10
void AddAction(const FName& Action)FinalNative+2 flags0x08