Zdexby TheHolyOneZ
6,272 classes
Class

UEndCrowdActorAnimInstance

: UAnimInstance : UObject
/Script/EndGame.EndCrowdActorAnimInstance 0x02E0 (736 B) align 16 inherited 0x02E0 vtable /Script/EndGame
0x00x02E0

Members 2

OffsetSizeNameTypeFlagsDefault
0x01WalkTypeEEndAnimWalkType8 flagsIdle
0x04StartPositionfloat8 flags0
Inherited from UAnimInstance 16
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeuint87 flags3
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 6boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780x88padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ExternalNotifyEventsTArray<TArray<TArray<bool>>>Transient+3 flags[]
0x10ActiveAnimNotifyStateTArray<TArray<bool>>Transient+3 flags[]
0x10EndRequestedAnimNotifyStateTArray<bool>Transient+3 flags[]
0x01bForceIgnoreAnimNotifyboolTransient+5 flagsfalse

Functions 0

SignatureFlagsNativeParams
No reflected functions.