Struct FEndCollisionDrawParams Path C++ Link /Script/EndGame.EndCollisionDrawParams 0x000C (12 B) align 4 /Script/EndGame 0x00x000C Members 4 OffsetSizeNameTypeFlags—0x01bDrawShapebool8 flags0x00010x01bDrawBBoxbool8 flags0x00020x02padding / unreflected0x00040x04ShapeColorFColor8 flags0x00080x04BBoxColorFColor8 flags // /Script/EndGame.EndCollisionDrawParams // size 0x000C (12), align 4 struct FEndCollisionDrawParams { public: bool bDrawShape; // ????(0x01) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool bDrawBBox; // 0x0001(0x01) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x02]; // 0x0002(0x02) FColor ShapeColor; // 0x0004(0x04) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FColor BBoxColor; // 0x0008(0x04) Edit BlueprintVisible BlueprintReadOnly ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };