Struct
FEndCharacterWeaponSlot
0x00x0050
Members 11
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x08 | WeaponActor | TWeakObjectPtr<AActor> | 8 flags |
| 0x01 | bDefaultVisibilityOnNeutral | bool | 7 flags | |
| 0x01 | bDefaultVisibilityOnBattle | bool | 7 flags | |
| 0x01 | bOverrideVisibility | bool | 7 flags | |
| 0x000B | 0x05 | padding / unreflected | ||
| 0x08 | OverrideVisibilityFrom | UObject* | 5 flags | |
| 0x08 | DefaultSocketNameOnNeutral | FName | 7 flags | |
| 0x08 | DefaultSocketNameOnBattle | FName | 7 flags | |
| 0x08 | OverrideSocketName | FName | 7 flags | |
| 0x08 | OverrideSocketNameFrom | UObject* | 5 flags | |
| 0x0C | OffsetTranslation | FVector | 7 flags | |
| 0x0C | OffsetRotation | FRotator | 6 flags | |