Struct FEndCharacterMovementExpressionBoneSetting Path C++ Link /Script/EndGame.EndCharacterMovementExpressionBoneSetting 0x0028 (40 B) align 4 /Script/EndGame 0x00x0028 Members 5 OffsetSizeNameTypeFlags—0x08BoneNameFName7 flags0x00080x0CRotationOffsetFRotator6 flags0x00140x04RotationInterpSpeedfloat7 flags0x00180x08RotationOffsetRateLimitFVector2D7 flags0x00200x08VelocityLerpRangeFVector2D7 flags // /Script/EndGame.EndCharacterMovementExpressionBoneSetting // size 0x0028 (40), align 4 struct FEndCharacterMovementExpressionBoneSetting { public: FName BoneName; // ????(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator RotationOffset; // 0x0008(0x0C) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic float RotationInterpSpeed; // 0x0014(0x04) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D RotationOffsetRateLimit; // 0x0018(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D VelocityLerpRange; // 0x0020(0x08) Edit BlueprintVisible ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };