| 0x0030 | 0x3D0 | padding / unreflected |
| 0x04 | CardBoard_BoardMoveUpTime | float | 6 flags | 0.16 |
| 0x04 | CardBoard_BoardMoveDownTime | float | 6 flags | 0.24 |
| 0x0408 | 0x18 | padding / unreflected |
| 0x04 | CardBoard_DeckMoveTime | float | 6 flags | 0.75 |
| 0x0424 | 0x104 | padding / unreflected |
| 0x04 | CardHand_SelectAnimSpeed | float | 6 flags | 10 |
| 0x052C | 0x2A4 | padding / unreflected |
| 0x04 | FlagPlayTurnAnimDuration | float | 6 flags | 3 |
| 0x0C | Token_InitialVelocityEnemy | FVector | 6 flags | {X=0, Y=0, Z=0} |
| 0x0C | Token_InitialVelocityPlayer | FVector | 6 flags | {X=0, Y=0, Z=0} |
| 0x04 | Token_MoveGravityScale | float | 6 flags | 4 |
| 0x04 | Token_MoveVelocityMin | float | 6 flags | 300 |
| 0x04 | Token_MoveVelocityScale | float | 6 flags | 1.2 |
| 0x04 | Token_MoveTargetRadius | float | 6 flags | 40 |
| 0x0C | Token_MoveTargetEnemyLocation | FVector | 6 flags | {X=0, Y=600, Z=200} |
| 0x0C | Token_MoveTargetPlayerLocation | FVector | 6 flags | {X=0, Y=-600, Z=200} |
| 0x04 | Token_SpawnDelayMin | float | 6 flags | 0.5 |
| 0x04 | Token_SpawnDelayMax | float | 6 flags | 0.25 |
| 0x04 | Token_SpawnStackMin | int32 | 6 flags | 5 |
| 0x04 | Token_SpawnStackMax | int32 | 6 flags | 10 |
| 0x0824 | 0xC8 | padding / unreflected |
| 0x0C | Token_SpawnRotationMin | FRotator | 5 flags | {Pitch=-45, Yaw=-45, Roll=-45} |
| 0x0C | Token_SpawnRotationMax | FRotator | 5 flags | {Pitch=45, Yaw=45, Roll=45} |
| 0x0904 | 0xEC | unreflected bytes to end of UEndCardGame3DConstants |