| void SetOverrideAdjustLengthBattleCamera(const FName& CharaSpecID, const FName& CameraModuleID, bool bApplyToLockOnCamera) | FinalNative+2 flags | | 0x11 |
| void ResetOverrideAdjustLengthBattleCamera(const FName& CharaSpecID) | FinalNative+2 flags | | 0x08 |
| void DeactivateFieldCameraModule(const EEndCameraModuleLayer& moduleType) | FinalNative+2 flags | | 0x01 |
| void ActivateLookAtCamera(const FVector& TargetLocation, const FName& DatatableName, bool bEnableInputRotation, const EEndCameraLookAtDeactivateType& deactivateType, bool bIsTurnBack) | FinalNative+2 flags | | 0x17 |