| float VecToYaw(const FVector& InVec) | FinalNative+2 flags | | 0x10 |
| float VecToPitch(const FVector& InVec) | FinalNative+2 flags | | 0x10 |
| void RatioBranch8(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, int32 Case6, int32 Case7, int32 Case8, const uint8& OutSignal) | FinalNative+2 flags | | 0x21 |
| void RatioBranch7(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, int32 Case6, int32 Case7, const uint8& OutSignal) | FinalNative+2 flags | | 0x1D |
| void RatioBranch6(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, int32 Case6, const uint8& OutSignal) | FinalNative+2 flags | | 0x19 |
| void RatioBranch5(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, const uint8& OutSignal) | FinalNative+2 flags | | 0x15 |
| void RatioBranch4(int32 Case1, int32 Case2, int32 Case3, int32 Case4, const uint8& OutSignal) | FinalNative+2 flags | | 0x11 |
| void RatioBranch3(int32 Case1, int32 Case2, int32 Case3, const uint8& OutSignal) | FinalNative+2 flags | | 0x0D |
| void RatioBranch2(int32 Case1, int32 Case2, const uint8& OutSignal) | FinalNative+2 flags | | 0x09 |
| void RangeSwitch4(float Value, float Min1, float Max1, float Min2, float Max2, float Min3, float Max3, float Min4, float Max4, bool bContainEqual, const uint8& OutSignal) | FinalNative+2 flags | | 0x26 |
| void RangeSwitch3(float Value, float Min1, float Max1, float Min2, float Max2, float Min3, float Max3, bool bContainEqual, const uint8& OutSignal) | FinalNative+2 flags | | 0x1E |
| void RangeSwitch2(float Value, float Min1, float Max1, float Min2, float Max2, bool bContainEqual, const uint8& OutSignal) | FinalNative+2 flags | | 0x16 |
| int32 PlusEqualInterger(const int32& ValueA, int32 ValueB) | FinalNative+2 flags | | 0x0C |
| float PlusEqualFloat(const float& ValueA, float ValueB) | FinalNative+2 flags | | 0x0C |
| int32 MulEqualInterger(const int32& ValueA, int32 ValueB) | FinalNative+2 flags | | 0x0C |
| float MulEqualFloat(const float& ValueA, float ValueB) | FinalNative+2 flags | | 0x0C |
| int32 MinusEqualInterger(const int32& ValueA, int32 ValueB) | FinalNative+2 flags | | 0x0C |
| float MinusEqualFloat(const float& ValueA, float ValueB) | FinalNative+2 flags | | 0x0C |
| void IntCmpBranch(int32 ValueA, int32 ValueB, const EEndAiMathCmp& Cmp, const uint8& OutSignal) | FinalNative+2 flags | | 0x0A |
| FVector GetVectorRange(float X, float Y, float Z, float IgnoreX, float IgnoreY, float IgnoreZ) | FinalNative+2 flags | | 0x24 |
| int32 GetRatioSwitch3(int32 Switch0, int32 Switch1, int32 Switch2) | FinalNative+2 flags | | 0x10 |
| int32 GetRatioSwitch2(int32 Switch0, int32 Switch1) | FinalNative+2 flags | | 0x0C |
| int32 GetRatioSwitch(const TArray<int32>& inArray) | FinalNative+2 flags | | 0x14 |
| void FloatCmpBranch(float ValueA, float ValueB, const EEndAiMathCmp& Cmp, const uint8& OutSignal) | FinalNative+2 flags | | 0x0A |
| void EnableInputDebug(AActor* Target) | FinalNative+2 flags | | 0x08 |
| int32 DivEqualInterger(const int32& ValueA, int32 ValueB) | FinalNative+2 flags | | 0x0C |
| float DivEqualFloat(const float& ValueA, float ValueB) | FinalNative+2 flags | | 0x0C |
| void DisableInputDebug(AActor* Target) | FinalNative+2 flags | | 0x08 |
| void BranchXOR(bool Flag1, bool Flag2, const uint8& OutSignal) | FinalNative+2 flags | | 0x03 |
| void BranchOR(bool Flag1, bool Flag2, const uint8& OutSignal) | FinalNative+2 flags | | 0x03 |
| void BranchAnd(bool Flag1, bool Flag2, const uint8& OutSignal) | FinalNative+2 flags | | 0x03 |