Zdexby TheHolyOneZ
6,272 classes
Class

UEndBlueprintUtility

: UObject
/Script/EndGame.EndBlueprintUtility 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/EndGame
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 31

SignatureFlagsNativeParams
float VecToYaw(const FVector& InVec)FinalNative+2 flags0x10
float VecToPitch(const FVector& InVec)FinalNative+2 flags0x10
void RatioBranch8(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, int32 Case6, int32 Case7, int32 Case8, const uint8& OutSignal)FinalNative+2 flags0x21
void RatioBranch7(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, int32 Case6, int32 Case7, const uint8& OutSignal)FinalNative+2 flags0x1D
void RatioBranch6(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, int32 Case6, const uint8& OutSignal)FinalNative+2 flags0x19
void RatioBranch5(int32 Case1, int32 Case2, int32 Case3, int32 Case4, int32 Case5, const uint8& OutSignal)FinalNative+2 flags0x15
void RatioBranch4(int32 Case1, int32 Case2, int32 Case3, int32 Case4, const uint8& OutSignal)FinalNative+2 flags0x11
void RatioBranch3(int32 Case1, int32 Case2, int32 Case3, const uint8& OutSignal)FinalNative+2 flags0x0D
void RatioBranch2(int32 Case1, int32 Case2, const uint8& OutSignal)FinalNative+2 flags0x09
void RangeSwitch4(float Value, float Min1, float Max1, float Min2, float Max2, float Min3, float Max3, float Min4, float Max4, bool bContainEqual, const uint8& OutSignal)FinalNative+2 flags0x26
void RangeSwitch3(float Value, float Min1, float Max1, float Min2, float Max2, float Min3, float Max3, bool bContainEqual, const uint8& OutSignal)FinalNative+2 flags0x1E
void RangeSwitch2(float Value, float Min1, float Max1, float Min2, float Max2, bool bContainEqual, const uint8& OutSignal)FinalNative+2 flags0x16
int32 PlusEqualInterger(const int32& ValueA, int32 ValueB)FinalNative+2 flags0x0C
float PlusEqualFloat(const float& ValueA, float ValueB)FinalNative+2 flags0x0C
int32 MulEqualInterger(const int32& ValueA, int32 ValueB)FinalNative+2 flags0x0C
float MulEqualFloat(const float& ValueA, float ValueB)FinalNative+2 flags0x0C
int32 MinusEqualInterger(const int32& ValueA, int32 ValueB)FinalNative+2 flags0x0C
float MinusEqualFloat(const float& ValueA, float ValueB)FinalNative+2 flags0x0C
void IntCmpBranch(int32 ValueA, int32 ValueB, const EEndAiMathCmp& Cmp, const uint8& OutSignal)FinalNative+2 flags0x0A
FVector GetVectorRange(float X, float Y, float Z, float IgnoreX, float IgnoreY, float IgnoreZ)FinalNative+2 flags0x24
int32 GetRatioSwitch3(int32 Switch0, int32 Switch1, int32 Switch2)FinalNative+2 flags0x10
int32 GetRatioSwitch2(int32 Switch0, int32 Switch1)FinalNative+2 flags0x0C
int32 GetRatioSwitch(const TArray<int32>& inArray)FinalNative+2 flags0x14
void FloatCmpBranch(float ValueA, float ValueB, const EEndAiMathCmp& Cmp, const uint8& OutSignal)FinalNative+2 flags0x0A
void EnableInputDebug(AActor* Target)FinalNative+2 flags0x08
int32 DivEqualInterger(const int32& ValueA, int32 ValueB)FinalNative+2 flags0x0C
float DivEqualFloat(const float& ValueA, float ValueB)FinalNative+2 flags0x0C
void DisableInputDebug(AActor* Target)FinalNative+2 flags0x08
void BranchXOR(bool Flag1, bool Flag2, const uint8& OutSignal)FinalNative+2 flags0x03
void BranchOR(bool Flag1, bool Flag2, const uint8& OutSignal)FinalNative+2 flags0x03
void BranchAnd(bool Flag1, bool Flag2, const uint8& OutSignal)FinalNative+2 flags0x03