Zdexby TheHolyOneZ
6,272 classes
/Script/EndGame.EndBikeAIHelicopterController 0x0B08 (2,824 B) align 8 inherited 0x0650 vtable /Script/EndGame
0x00x0B08

Members 17

OffsetSizeNameTypeFlagsDefault
0xACmParameterFEndBikeAIHelicopterParameterProtected+4 flags{Move_DefaultYow=0, Move_DefaultPitch=0, Move_BaseHeight=10…
0x06FC0x04padding / unreflected
0x50MovementParams_MoveAroundTMap<FName, FEndBikeAIHelicopterMoveParam_MoveAround>Protected+3 flags<TMap>
0x50MovementParams_MoveForwardTMap<FName, FEndBikeAIHelicopterMoveParam_MoveForward>Protected+3 flags<TMap>
0x50MovementParams_MoveBackwardTMap<FName, FEndBikeAIHelicopterMoveParam_MoveBackward>Protected+3 flags<TMap>
0x50AbilityIDToMovementParamsTMap<FName, FName>Protected+3 flags<TMap>
0x20AbilitySetForPlayerFEndBikeAIHelicopterAbilitySetProtected+4 flags{AbilitySet_FR=Helicopter, AbilitySet_FL=Helicopter, Abilit…
0x10AbilitySetForPlayer_PhaseTArray<TArray<TArray<TArray<TMap<FName, FName>>>>>Protected+4 flags[]
0x10RightRoadWallAreasTArray<TArray<TArray<TMap<FName, FName>>>>Protected+4 flags[]
0x10LeftRoadWallAreasTArray<TArray<TMap<FName, FName>>>Protected+4 flags[]
0x10CenterObstacleAreasTArray<TMap<FName, FName>>Protected+4 flags[]
0x50FocusAttacksOnWavesTMap<FName, FName>Protected+3 flags<TMap>
0x50LimitMissilesOnWavesTMap<FName, float>Protected+3 flags<TMap>
0x04InterpSpeedScaleOnPlayerBoostAccelfloatProtected+7 flags10
0x01CanSendLogMissileboolProtected+7 flagsfalse
0x09450x03padding / unreflected
0x50ExitVoiceOnWavesTMap<FName, FName>Protected+3 flags<TMap>
0x08FallTriggerNameFNameProtected+7 flagsNone
0x10FallEffectSettingsTArray<TArray<float>>Protected+4 flags[]
0x09B00x158unreflected bytes to end of AEndBikeAIHelicopterController
Inherited from AEndBikeAIControllerEnemyBase 22
OffsetSizeNameTypeFlagsDefault
0x10mSwitchAbilitySetByDamageTArray<float>Protected+4 flags[]
0x04StopToRemoveTimefloatProtected+7 flags3
0x04FadeOutDurationfloatProtected+7 flags0
0x01bDiedHitBackgroundboolProtected+7 flagsfalse
0x01bNotMoveAlongSplineAfterDeathboolProtected+7 flagsfalse
0x01bCanAttackSameLineboolProtected+7 flagstrue
0x01bAttackPlayerLineboolProtected+7 flagsfalse
0x01bWithdrawalOneByOneboolProtected+7 flagsfalse
0x03450x03padding / unreflected
0x08LineEffectNameFNameProtected+7 flagsNone
0x04LineEffectDurationfloatProtected+7 flags3
0x04LineEffectFadeInLengthfloatProtected+7 flags1
0x04LineEffectFadeOutLengthfloatProtected+7 flags1
0x04LineEffectArcHeightfloatProtected+7 flags1000
0x10LineEffectSourceSocketNamesTArray<FName>Protected+4 flags[]
0x08LockOnMarkerEffectNameFNameProtected+7 flagsNone
0x04LockOnMarker_InitDistancefloatProtected+7 flags0
0x04LockOnMarker_InitKeepTimefloatProtected+7 flags0.75
0x04LockOnMarker_InterpSpeedfloatProtected+7 flags1
0x04LockOnMarker_FixedTimefloatProtected+7 flags6
0x50AbilityIDToLockOnInfoTMap<FName, FEndBikeAIHelicopterLockOnInfoList>Protected+3 flags<TMap>
0x10DamageEffectSettingsTArray<TArray<FActorTickFunction>>Protected+3 flags[]
0x10DeadEffectSettingsTArray<FActorTickFunction>Protected+3 flags[]
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.