Struct FEndBattleDamageSourceCollisionDataCapsule Path C++ Link /Script/EndGame.EndBattleDamageSourceCollisionDataCapsule 0x0020 (32 B) align 4 /Script/EndGame 0x00x0020 Members 4 OffsetSizeNameTypeFlags—0x0CCenterFVector6 flags0x000C0x0CRotationFRotator5 flags0x00180x04Radiusfloat6 flags0x001C0x04Lengthfloat6 flags // /Script/EndGame.EndBattleDamageSourceCollisionDataCapsule // size 0x0020 (32), align 4 struct FEndBattleDamageSourceCollisionDataCapsule { public: FVector Center; // ????(0x0C) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FRotator Rotation; // 0x000C(0x0C) Edit ZeroConstructor IsPlainOldData NoDestructor NativeAccessSpecifierPublic float Radius; // 0x0018(0x04) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic float Length; // 0x001C(0x04) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };