Zdexby TheHolyOneZ
6,272 classes
Class

AEndBattleCameraActor

: ACameraActor : AActor : UObject
/Script/EndGame.EndBattleCameraActor 0x0C10 (3,088 B) align 16 inherited 0x0870 vtable /Script/EndGame
0x00x0C10

Members 54

OffsetSizeNameTypeFlagsDefault
0x04AimTarget0_to1_Ratefloat9 flags0
0x0CAimTarget0_to1_RelativeLocationFVector9 flags{X=0, Y=0, Z=0}
0x01AimTarget0_TypeEEndBattleCameraTargetType9 flagsNone
0x08810x07padding / unreflected
0x10AimTarget0_PartNameFString7 flags""
0x0CAimTarget0_OffsetFVector9 flags{X=0, Y=0, Z=0}
0x0CAimTarget0_RelativeLocationFVector9 flags{X=0, Y=0, Z=0}
0x01bAimTarget0_Fixbool9 flagsfalse
0x08B10x07padding / unreflected
0x10AimTarget0_OverrideActorNameFString7 flags""
0x10AimTarget0_OverridePartNameFString7 flags""
0x0CAimTarget0_OverrideActorOffsetFVector9 flags{X=0, Y=0, Z=0}
0x01AimTarget1_TypeEEndBattleCameraTargetType9 flagsNone
0x08E50x03padding / unreflected
0x10AimTarget1_PartNameFString7 flags""
0x0CAimTarget1_OffsetFVector9 flags{X=0, Y=0, Z=0}
0x0CAimTarget1_RelativeLocationFVector9 flags{X=0, Y=0, Z=0}
0x01bAimTarget1_Fixbool9 flagsfalse
0x09110x07padding / unreflected
0x10AimTarget1_OverrideActorNameFString7 flags""
0x10AimTarget1_OverridePartNameFString7 flags""
0x0CAimTarget1_OverrideActorOffsetFVector9 flags{X=0, Y=0, Z=0}
0x01AimTarget_RelativeLocation_RotateTypeEEndBattleCameraRelativeLocationRotateType9 flagsAlwaysRotate
0x01EyeTargetTypeEEndBattleCameraTargetType9 flagsNone
0x09460x02padding / unreflected
0x10EyeTargetPartNameFString7 flags""
0x0CEyeTargetOffsetFVector9 flags{X=0, Y=0, Z=0}
0x0CEyeTargetRelativeLocationFVector9 flags{X=0, Y=0, Z=0}
0x01EyeTargetRelativeLocationSLerpTypeEEndBattleCameraSLerpType9 flagsNone
0x01bEyeTarget_Fixbool9 flagsfalse
0x09720x06padding / unreflected
0x10EyeTargetOverrideActorNameFString7 flags""
0x10EyeTargetOverridePartNameFString7 flags""
0x0CEyeTargetOverrideActorOffsetFVector9 flags{X=0, Y=0, Z=0}
0x01EyeToAimTargetRotateTypeEEndBattleCameraEyeToAimTargetRotateType9 flagsAlwaysRotate
0x01bEyeToAimTargetRotateIncludePitchbool9 flagsfalse
0x01bEyePointFixbool9 flagsfalse
0x09A70x01padding / unreflected
0x04AimLeapTimefloat9 flags0
0x04EyeLeapTimefloat9 flags0
0x01bStabilizerbool9 flagsfalse
0x09B10x03padding / unreflected
0x04Rollfloat9 flags0
0x04OthersGameSpeedfloat9 flags1
0x01bIncludeOwnerGameSpeedbool9 flagsfalse
0x09BD0x03padding / unreflected
0x04NoOthersGameSpeedfloat9 flags1
0x09C40x04padding / unreflected
0x10NoIncludeActorNameOthersGameSpeedFString7 flags""
0x01InputOffsetTypeEndBattleCameraInputOffsetType9 flagsNone
0x09D90x03padding / unreflected
0x64ShakeParamFEndCameraShakeParam6 flags{ShakeScale=1, Duration=1, BlendInTime=0.1, BlendOutTime=0.…
0x10NoFadeOutActorNameFString7 flags""
0x01bMoveUpEyeWhenHitWallbool9 flagsfalse
0x01bPerformCollisionCheckbool9 flagstrue
0x0A520x02padding / unreflected
0x0CSweepOffsetFVector9 flags{X=0, Y=0, Z=0}
0x08OwnerActorAActor*5 flagsnullptr
0x08TargetActorAActor*5 flagsnullptr
0x0A700x18padding / unreflected
0x08SequenceActorAEndBattleLevelSequenceActor*5 flagsnullptr
0x0A900xF8padding / unreflected
0x10NoIncludeActorList_OthersGameSpeedTArray<TArray<AActor*>>2 flags[]
0x10ActorsToExcludeFromNoIncludeActorList_OthersGameSpeedTArray<AActor*>Transient+2 flags[]
0x0BA80x10padding / unreflected
0x08AimTarget0_ActorAActor*5 flagsnullptr
0x08AimTarget1_ActorAActor*5 flagsnullptr
0x08EyeTargetActorAActor*5 flagsnullptr
0x0BD00x10padding / unreflected
0x10NoFadeOutActorListTArray<uint8>2 flags[]
0x0BF00x20unreflected bytes to end of AEndBattleCameraActor
Inherited from ACameraActor 8
OffsetSizeNameTypeFlagsDefault
0x01AutoActivateForPlayeruint86 flags0
0x02290x07padding / unreflected
0x08CameraComponentUCameraComponent*11 flags/Script/Engine.Default__CameraActor.CameraComponent
0x08SceneComponentUSceneComponent*11 flags/Script/Engine.Default__CameraActor.SceneComponent
0x02400x08padding / unreflected
0x01bConstrainAspectRatio : 1bit 0boolDeprecated+3 flagstrue
0x02490x03padding / unreflected
0x04AspectRatiofloatDeprecated+5 flags1.777778
0x04FOVAnglefloatDeprecated+5 flags90
0x04PostProcessBlendWeightfloatDeprecated+5 flags1
0x02580x08padding / unreflected
0x610PostProcessSettingsFPostProcessSettingsDeprecated+1 flags{bOverride_WhiteTemp=false, bOverride_WhiteTint=false, bOve…
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 1

SignatureFlagsNativeParams
void BindTargetActor(AActor* OwnerActor, AActor* TargetActor)FinalNative+1 flags0x10

Used by 1

types with a member, parameter or interface of this type