Zdexby TheHolyOneZ
6,272 classes
/Script/EndGame.EndBattleAISU0005BaseController 0x0DA0 (3,488 B) align 16 inherited 0x0D80 vtable /Script/EndGame
0x00x0DA0

Members 3

OffsetSizeNameTypeFlagsDefault
0x04EXModeTimefloat7 flags10
0x10EXAbilityPostfixFString5 flags""
0x04PathFindHeightfloat7 flags600
0x0D940x0Cunreflected bytes to end of AEndBattleAISU0005BaseController
Inherited from AEndBattleAISummonBaseController 16
OffsetSizeNameTypeFlagsDefault
0x04WarpMoveDistancefloat7 flags1200
0x04UseWarpPointDistancefloat7 flags600
0x04CoolDownDistancefloat7 flags600
0x04EscortDistancefloat7 flags600
0x04SightAnglefloat7 flags60
0x04MaxDistanceFromOwnerfloat7 flags1500
0x18ComboAbilityFSummonComboAbility3 flags{ComboID=None, AbilityList=[]}
0x18ChooseAbilityFSummonChooseAbility3 flags{ChooseID=None, AbilityList=[]}
0x08MaxRangeAbilityFName7 flagsNone
0x10ReserveMaxRangeAbilitysTArray<TArray<TArray<TArray<TArray<TArray<float>>>>>>4 flags[]
0x10FreeAngleAbilitiesTArray<TArray<TArray<TArray<TArray<float>>>>>4 flags[]
0x10MinRangeLimitAbilitiesTArray<TArray<TArray<TArray<float>>>>4 flags[]
0x10WarpPointMoveOnlyBattlesTArray<TArray<TArray<float>>>4 flags[]
0x10TargetFoundNotAbilityChoiceTArray<TArray<float>>4 flags[]
0x10AbilityChoiceNotUsedInBattleBizarroSephirothTArray<float>4 flags[]
0x04WarpMoveDistanceForBizarroSephirothfloat7 flags4500
Inherited from AEndAIControllerBluePrintBase 8
OffsetSizeNameTypeFlagsDefault
0x08FollowTeleportEQSUEnvQuery*7 flagsnullptr
0x08FollowTeleportEQS_BuggyGetOffUEnvQuery*7 flagsnullptr
0x08FollowTeleportEQS_SequencerPvUEnvQuery*7 flagsnullptr
0x08FollowTeleportEQS_FastTravelUEnvQuery*7 flagsnullptr
0x04FollowMoveRateDashfloatProtected+7 flags1
0x04FollowMoveRateRunfloatProtected+7 flags1
0x04FollowMoveRateJogfloatProtected+7 flags1
0x04FollowMoveRateWalkfloatProtected+7 flags1
Inherited from AEndAIController 9
OffsetSizeNameTypeFlagsDefault
0x08m_BehaviorTreeAssetUBehaviorTree*Protected+7 flagsnullptr
0x01m_DefaultAIStateIDEEndAIStateProtected+7 flagsEMPTY
0x0Fm_DefaultExAIStateSettingFEndExtensionAIStateSettingProtected+4 flags{DoNothing=NONE, ConnectEncount=NONE, Battle=NONE, Stay=NON…
0x08m_AIParamFEndAIParamProtected+3 flags{bCanLookAt=true, bCanTurn=true, bCanWaitAutoTurn=true, bCa…
0x01m_StartInFlyModeboolProtected+6 flagsfalse
0x01m_TickForceOnGameThreadboolProtected+7 flagsfalse
0x01m_bUseFieldNavNotOnBattleNavboolProtected+7 flagsfalse
0x035B0x1CDpadding / unreflected
0x08AIMoveComponentUEndAIMoveComponent*Protected+10 flags/Script/EndGame.Default__EndAIController.EndAIMoveComponent
0x08AIActionComponentUEndAIActionComponent*Protected+10 flags/Script/EndGame.Default__EndAIController.EndAIActionCompone…
Inherited from AAIController 15
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x02D90x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*10 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*8 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*10 flagsnullptr
0x08ActionsCompUPawnActionsComponent*9 flags/Script/AIModule.Default__AIController.ActionsComp
0x08BlackboardUBlackboardComponent*Protected+9 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+7 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+8 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 8
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02380x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02600x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02780x18padding / unreflected
0x0CControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bCanBeDamaged : 1bit 7boolNet+6 flagstrue
0x01bBlockInput : 1bit 0bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bShowImmediatelyRegardlessOfFrameLimit : 1bit 0bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00610x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A00x04padding / unreflected
0x04InputPriorityint326 flags0
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x00FC0x04padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x011C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01500x08padding / unreflected
0x10layersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01700x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01980x60padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.