| 0x10 | Name | FString | 4 flags | "" |
| 0x50 | Objects | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | ObjectActors | TMap<uint64, FEndObjectActor> | 2 flags | <TMap> |
| 0x50 | ObjectEnemies | TMap<uint64, FEndObjectEnemy> | 2 flags | <TMap> |
| 0x50 | ObjectParties | TMap<uint64, FEndObjectParty> | 2 flags | <TMap> |
| 0x50 | ObjectTreasures | TMap<uint64, FEndObjectTreasure> | 2 flags | <TMap> |
| 0x50 | ObjectLayouts | TMap<uint64, FEndObjectLayout> | 2 flags | <TMap> |
| 0x50 | ObjectsRef | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | ObjectActorsRef | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | ObjectEnemiesRef | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | ObjectPartiesRef | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | ObjectTreasuresRef | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | ObjectLayoutsRef | TMap<uint64, FEndObjectBase> | 2 flags | <TMap> |
| 0x50 | NodeInfos | TMap<uint64, FEndObjectNodeInfo> | 2 flags | <TMap> |
| 0x50 | CommonNodes | TMap<uint64, FEndCommonInfo> | 2 flags | <TMap> |
| 0x50 | StateChanges | TMap<FStateObjectHandle, FEndObject_StateChange> | 2 flags | <TMap> |
| 0x50 | StateTriggers | TMap<FStateObjectHandle, FEndObject_StateTriggerData> | 2 flags | <TMap> |
| 0x50 | StateChangeRefs | TMap<FStateObjectHandle, FEndObject_StateChange> | 2 flags | <TMap> |
| 0x50 | StateTriggerRefs | TMap<FStateObjectHandle, FEndCommonInfo> | 2 flags | <TMap> |
| 0x50 | Knots | TMap<FStateObjectHandle, FEndObjectKnot> | 2 flags | <TMap> |
| 0x50 | AssignStateChanges | TMap<FStateObjectHandle, FEndAssignStateChange> | 2 flags | <TMap> |
| 0x50 | StateCommonNodes | TMap<FStateObjectHandle, FEndCommonInfo> | 2 flags | <TMap> |
| 0x10 | Connections | TArray<TMap<FName, uint64>> | 3 flags | [] |
| 0x50 | TempActions | TMap<FName, uint64> | 2 flags | <TMap> |