Class
AEndAIControllerPlayerBase
: AEndAIControllerBluePrintBase : AEndAIController : AAIController : AController : AActor : UObject0x00x0D50
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0AF0 | 0x08 | padding / unreflected | |||
| 0x08 | MountSpawnEQS | UEnvQuery* | 7 flags | nullptr | |
| 0x0B00 | 0x08 | padding / unreflected | |||
| 0x28 | TargetChoosingParam | FEndBattleAITargetChoosingParam | Protected+3 flags | {AssignedTargets=[], PriorityTagList=[2 items], SortMethod=… | |
| 0x04 | GroundTargetReachableHeight | float | Protected+7 flags | 300 | |
| 0x04 | AirTargetReachableHeight | float | Protected+7 flags | 500 | |
| 0x04 | GroundTargetReachableHeightRangedWeapon | float | Protected+7 flags | 3000 | |
| 0x04 | AirTargetReachableHeightRangedWeapon | float | Protected+7 flags | 3000 | |
| 0x08 | TeleportAbilityId | FName | Protected+7 flags | None | |
| 0x10 | ContinueOffensiveModeAbilityIdList | TArray<TMap<EAIPCAttackKind, FEndAIAttackKindBattleParams>> | Protected+4 flags | [] | |
| 0x50 | BattleParams | TMap<EAIPCAttackKind, FEndAIAttackKindBattleParams> | Protected+3 flags | <TMap> | |
| 0x08 | ToadBattleParam | TSubclassOf<UEndAIBattleParamBase> | Protected+8 flags | nullptr | |
| 0x04 | StandbyTimeMax | float | Protected+7 flags | 2 | |
| 0x04 | StandbyTimeMin | float | Protected+7 flags | 1 | |
| 0x04 | DangerDamagerSensorRadiusCoe | float | Protected+7 flags | 1 | |
| 0x04 | OcclusionTestSphereRadius | float | Protected+7 flags | 20 | |
| 0x0BC0 | 0x190 | unreflected bytes to end of AEndAIControllerPlayerBase | |||
Inherited from AEndAIControllerBluePrintBase 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | FollowTeleportEQS | UEnvQuery* | 7 flags | nullptr | |
| 0x08 | FollowTeleportEQS_BuggyGetOff | UEnvQuery* | 7 flags | nullptr | |
| 0x08 | FollowTeleportEQS_SequencerPv | UEnvQuery* | 7 flags | nullptr | |
| 0x08 | FollowTeleportEQS_FastTravel | UEnvQuery* | 7 flags | nullptr | |
| 0x04 | FollowMoveRateDash | float | Protected+7 flags | 1 | |
| 0x04 | FollowMoveRateRun | float | Protected+7 flags | 1 | |
| 0x04 | FollowMoveRateJog | float | Protected+7 flags | 1 | |
| 0x04 | FollowMoveRateWalk | float | Protected+7 flags | 1 |
Inherited from AEndAIController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_BehaviorTreeAsset | UBehaviorTree* | Protected+7 flags | nullptr | |
| 0x01 | m_DefaultAIStateID | EEndAIState | Protected+7 flags | EMPTY | |
| 0x0F | m_DefaultExAIStateSetting | FEndExtensionAIStateSetting | Protected+4 flags | {DoNothing=NONE, ConnectEncount=NONE, Battle=NONE, Stay=NON… | |
| 0x08 | m_AIParam | FEndAIParam | Protected+3 flags | {bCanLookAt=true, bCanTurn=true, bCanWaitAutoTurn=true, bCa… | |
| 0x01 | m_StartInFlyMode | bool | Protected+6 flags | false | |
| 0x01 | m_TickForceOnGameThread | bool | Protected+7 flags | false | |
| 0x01 | m_bUseFieldNavNotOnBattleNav | bool | Protected+7 flags | false | |
| 0x035B | 0x1CD | padding / unreflected | |||
| 0x08 | AIMoveComponent | UEndAIMoveComponent* | Protected+10 flags | /Script/EndGame.Default__EndAIController.EndAIMoveComponent | |
| 0x08 | AIActionComponent | UEndAIActionComponent* | Protected+10 flags | /Script/EndGame.Default__EndAIController.EndAIActionCompone… | |
Inherited from AAIController 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 10 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 8 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 10 flags | nullptr | |
| 0x08 | ActionsComp | UPawnActionsComponent* | 9 flags | /Script/AIModule.Default__AIController.ActionsComp | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+9 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+7 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+8 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0238 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x0278 | 0x18 | padding / unreflected | |||
| 0x0C | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 7 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bShowImmediatelyRegardlessOfFrameLimit : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00A0 | 0x04 | padding / unreflected | |||
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x00FC | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x011C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<USceneComponent*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<TArray<TWeakObjectPtr<UChildActorComponent>>> | TransientProtected+2 flags | [] | |
| 0x0150 | 0x08 | padding / unreflected | |||
| 0x10 | layers | TArray<TWeakObjectPtr<UChildActorComponent>> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FMulticastScriptDelegate> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0198 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<TArray<void>> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<void> | 6 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void TestResetAI(AEndCharacter* InCharacter) | FinalNative+2 flags | 0x08 | |
| void TestMoveTo(const FVector& TargetLocation, bool bFindPath) | FinalNative+1 flags | 0x0D | |
| void TestJumpToWall(AEndCharacter* InCharacter, const FVector& TargetLocation, const FVector& UpVector) | FinalNative+2 flags | 0x20 | |
| void TestJumpToGround(AEndCharacter* InCharacter, const FTransform& TargetTransform) | FinalNative+2 flags | 0x40 | |
| void TestAIJumpToWall(const FTransform& TargetTransform) | FinalNative+1 flags | 0x30 | |
| void TestAIJumpToGround(const FTransform& TargetTransform) | FinalNative+1 flags | 0x30 |