| void SetDebugFlag(const EEndDataObjectDebugFlag& Flag) | FinalNative+2 flags | | 0x01 |
| bool IsExistDataObjectFromTypeBP(const EDataObjectType& Type) | FinalNative+2 flags | | 0x02 |
| bool IsExistDataObjectBP() | FinalNative+2 flags | | 0x01 |
| bool IsDebugFlag(const EEndDataObjectDebugFlag& Flag) | FinalNative+2 flags | | 0x02 |
| TMap<EPlayerType, FName> GetWeaponNameMap() | FinalNative+2 flags | | 0x50 |
| FName GetTestPlayModeTitleLocation(const FName& TableID) | FinalNative+2 flags | | 0x10 |
| TArray<void> GetTestPlayModeSettingDataObjectIds() | FinalNative+2 flags | | 0x10 |
| FName GetTestPlayModeSettingDataName(const FName& TableID) | FinalNative+2 flags | | 0x10 |
| TArray<void> GetTestCutSceneNameList(const FString& LocationName) | FinalNative+2 flags | | 0x20 |
| TArray<void> GetTestCutSceneEnviSetNameList(const TArray<TArray<void>>& CutSceneNames) | FinalNative+2 flags | | 0x20 |
| FString GetResidentParameterStringBP(const FName& ID, const FString& DefaultValue) | FinalNative+2 flags | | 0x28 |
| FName GetResidentParameterNameBP(const FName& ID, const FName& DefaultValue) | FinalNative+2 flags | | 0x18 |
| int32 GetResidentParameterIntegerBP(const FName& ID, int32 DefaultValue) | FinalNative+2 flags | | 0x10 |
| float GetResidentParameterFloatBP(const FName& ID, float DefaultValue) | FinalNative+2 flags | | 0x10 |
| FName GetResidentID() | FinalNative+2 flags | | 0x08 |
| TArray<void> GetPlayerTypeListSortFavPointBP(const TArray<EEndFavPointSortType>& InList, const EEndFavPointSortType& sortType) | FinalNative+2 flags | | 0x28 |
| TArray<void> GetLocationSlotList(const FString& LocationName) | FinalNative+2 flags | | 0x20 |
| TArray<void> GetLocationPresetList(const FString& LocationName) | FinalNative+2 flags | | 0x20 |
| TArray<void> GetLocationNames() | FinalNative+2 flags | | 0x10 |
| TArray<void> GetLocationNameDetails() | FinalNative+2 flags | | 0x10 |
| FName GetLocationIdFromLocationWorkId(const FName& dataObjectId) | FinalNative+2 flags | | 0x10 |
| TArray<void> GetLocationDetails() | FinalNative+2 flags | | 0x10 |
| TArray<void> GetFieldTestLocationNameDetails(bool bWithBack) | FinalNative+2 flags | | 0x18 |
| TArray<void> GetEquipmentTypeList() | FinalNative+2 flags | | 0x10 |
| FName GetDebugID() | FinalNative+2 flags | | 0x08 |
| TArray<void> GetChapterList(const FString& LocationName) | FinalNative+2 flags | | 0x20 |
| TMap<EPlayerType, FName> GetActorNameMap() | FinalNative+2 flags | | 0x50 |
| void ClearDebugFlag(const EEndDataObjectDebugFlag& Flag) | FinalNative+2 flags | | 0x01 |