| void StopPlayTime() | FinalNative+2 flags | | 0x00 |
| void StartStreamMateriaModel() | FinalNative+2 flags | | 0x00 |
| void StartPlayTime() | FinalNative+2 flags | | 0x00 |
| void SetupInitialParameter(const FName& debugPartyListDataTableId) | FinalNative+2 flags | | 0x08 |
| void SetTestPlayModeTableID(const FName& setTableID) | FinalNative+2 flags | | 0x08 |
| void SetStoryFlagBP(const FName& StoryFlagId, bool Value) | FinalNative+2 flags | | 0x09 |
| void SetResidentWorkInteger(const FName& ResidentWorkID, int32 Value) | FinalNative+2 flags | | 0x0C |
| void SetResidentWorkFloat(const FName& ResidentWorkID, float Value) | FinalNative+2 flags | | 0x0C |
| void SetLocationWorkInteger(const FName& LocationWorkID, int32 Value) | FinalNative+2 flags | | 0x0C |
| void SetLocationWorkFloat(const FName& LocationWorkID, float Value) | FinalNative+2 flags | | 0x0C |
| void SetDefaultPartyLeaderTypeBP(const EPlayerType& Type) | FinalNative+2 flags | | 0x01 |
| void SetDefaultBattleLeaderTypeBP(const EPlayerType& Type) | FinalNative+2 flags | | 0x01 |
| void SetDebugChapterID(const FString& DebugChapterID) | FinalNative+2 flags | | 0x10 |
| bool IsStoryFlag(const FName& StoryFlagId) | FinalNative+2 flags | | 0x09 |
| bool IsFinishStreamMateriaModel() | FinalNative+2 flags | | 0x01 |
| bool IsDifficulty(const EDifficultyType& Difficulty) | FinalNative+2 flags | | 0x02 |
| bool IsDebugPartyList() | FinalNative+2 flags | | 0x01 |
| bool IsClassic() | FinalNative+2 flags | | 0x01 |
| void Hoge09() | FinalNative+2 flags | | 0x00 |
| void Hoge08() | FinalNative+2 flags | | 0x00 |
| void Hoge07() | FinalNative+2 flags | | 0x00 |
| void Hoge06() | FinalNative+2 flags | | 0x00 |
| void Hoge05() | FinalNative+2 flags | | 0x00 |
| void Hoge04() | FinalNative+2 flags | | 0x00 |
| void Hoge03() | FinalNative+2 flags | | 0x00 |
| void Hoge02() | FinalNative+2 flags | | 0x00 |
| void Hoge01() | FinalNative+2 flags | | 0x00 |
| void Hoge00() | FinalNative+2 flags | | 0x00 |
| bool GetUpdatePlayTimeFlag() | FinalNative+2 flags | | 0x01 |
| FName GetTestPlayModeTableID() | FinalNative+2 flags | | 0x08 |
| int32 GetResidentWorkInteger(const FName& ResidentWorkID) | FinalNative+2 flags | | 0x0C |
| float GetResidentWorkFloat(const FName& ResidentWorkID) | FinalNative+2 flags | | 0x0C |
| FRotator GetPlayerRotation(const EPlayerType& Type) | FinalNative+2 flags | | 0x10 |
| FVector GetPlayerPosition(const EPlayerType& Type) | FinalNative+2 flags | | 0x10 |
| int32 GetLocationWorkInteger(const FName& LocationWorkID) | FinalNative+2 flags | | 0x0C |
| float GetLocationWorkFloat(const FName& LocationWorkID) | FinalNative+2 flags | | 0x0C |
| int32 GetItemNumBP(int32 UniqueId) | FinalNative+2 flags | | 0x08 |
| EPlayerType GetDefaultPartyLeaderTypeBP() | FinalNative+2 flags | | 0x01 |
| EPlayerType GetDefaultBattleLeaderTypeBP() | FinalNative+2 flags | | 0x01 |
| FName GetDebugChapterID() | FinalNative+2 flags | | 0x08 |
| int32 GetChapterProgress() | FinalNative+2 flags | | 0x04 |
| void EnemyBook_IncrementKillCount_BP(const FName& enemyBookTableId) | FinalNative+2 flags | | 0x08 |