Zdexby TheHolyOneZ
6,272 classes
Class

UEndDataBaseDataBaseAPI

: UObject
/Script/EndDataBase.EndDataBaseDataBaseAPI 0x0030 (48 B) align 8 inherited 0x0028 vtable /Script/EndDataBase
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
0x00280x08unreflected bytes to end of UEndDataBaseDataBaseAPI

Functions 42

SignatureFlagsNativeParams
void StopPlayTime()FinalNative+2 flags0x00
void StartStreamMateriaModel()FinalNative+2 flags0x00
void StartPlayTime()FinalNative+2 flags0x00
void SetupInitialParameter(const FName& debugPartyListDataTableId)FinalNative+2 flags0x08
void SetTestPlayModeTableID(const FName& setTableID)FinalNative+2 flags0x08
void SetStoryFlagBP(const FName& StoryFlagId, bool Value)FinalNative+2 flags0x09
void SetResidentWorkInteger(const FName& ResidentWorkID, int32 Value)FinalNative+2 flags0x0C
void SetResidentWorkFloat(const FName& ResidentWorkID, float Value)FinalNative+2 flags0x0C
void SetLocationWorkInteger(const FName& LocationWorkID, int32 Value)FinalNative+2 flags0x0C
void SetLocationWorkFloat(const FName& LocationWorkID, float Value)FinalNative+2 flags0x0C
void SetDefaultPartyLeaderTypeBP(const EPlayerType& Type)FinalNative+2 flags0x01
void SetDefaultBattleLeaderTypeBP(const EPlayerType& Type)FinalNative+2 flags0x01
void SetDebugChapterID(const FString& DebugChapterID)FinalNative+2 flags0x10
bool IsStoryFlag(const FName& StoryFlagId)FinalNative+2 flags0x09
bool IsFinishStreamMateriaModel()FinalNative+2 flags0x01
bool IsDifficulty(const EDifficultyType& Difficulty)FinalNative+2 flags0x02
bool IsDebugPartyList()FinalNative+2 flags0x01
bool IsClassic()FinalNative+2 flags0x01
void Hoge09()FinalNative+2 flags0x00
void Hoge08()FinalNative+2 flags0x00
void Hoge07()FinalNative+2 flags0x00
void Hoge06()FinalNative+2 flags0x00
void Hoge05()FinalNative+2 flags0x00
void Hoge04()FinalNative+2 flags0x00
void Hoge03()FinalNative+2 flags0x00
void Hoge02()FinalNative+2 flags0x00
void Hoge01()FinalNative+2 flags0x00
void Hoge00()FinalNative+2 flags0x00
bool GetUpdatePlayTimeFlag()FinalNative+2 flags0x01
FName GetTestPlayModeTableID()FinalNative+2 flags0x08
int32 GetResidentWorkInteger(const FName& ResidentWorkID)FinalNative+2 flags0x0C
float GetResidentWorkFloat(const FName& ResidentWorkID)FinalNative+2 flags0x0C
FRotator GetPlayerRotation(const EPlayerType& Type)FinalNative+2 flags0x10
FVector GetPlayerPosition(const EPlayerType& Type)FinalNative+2 flags0x10
int32 GetLocationWorkInteger(const FName& LocationWorkID)FinalNative+2 flags0x0C
float GetLocationWorkFloat(const FName& LocationWorkID)FinalNative+2 flags0x0C
int32 GetItemNumBP(int32 UniqueId)FinalNative+2 flags0x08
EPlayerType GetDefaultPartyLeaderTypeBP()FinalNative+2 flags0x01
EPlayerType GetDefaultBattleLeaderTypeBP()FinalNative+2 flags0x01
FName GetDebugChapterID()FinalNative+2 flags0x08
int32 GetChapterProgress()FinalNative+2 flags0x04
void EnemyBook_IncrementKillCount_BP(const FName& enemyBookTableId)FinalNative+2 flags0x08

Subclasses 1