Zdexby TheHolyOneZ
6,272 classes
Class

UQuartzSubsystem

: UWorldSubsystem : USubsystem : UObject
/Script/AudioMixer.QuartzSubsystem 0x0080 (128 B) align 16 inherited 0x0030 vtable /Script/AudioMixer
0x00x0080

Members 0

OffsetSizeNameTypeFlagsDefault
0x00300x50unreflected bytes to end of UQuartzSubsystem

Functions 12

SignatureFlagsNativeParams
float GetRoundTripMinLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetRoundTripMaxLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetRoundTripAverageLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
UQuartzClockHandle* GetHandleForClock(UObject* WorldContextObject, const FName& ClockName)FinalNative+1 flags0x18
float GetGameThreadToAudioRenderThreadMinLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetGameThreadToAudioRenderThreadMaxLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetGameThreadToAudioRenderThreadAverageLatency(UObject* WorldContextObject)FinalNative+1 flags0x0C
float GetAudioRenderThreadToGameThreadMinLatency()FinalNative+1 flags0x04
float GetAudioRenderThreadToGameThreadMaxLatency()FinalNative+1 flags0x04
float GetAudioRenderThreadToGameThreadAverageLatency()FinalNative+1 flags0x04
bool DoesClockExist(UObject* WorldContextObject, const FName& ClockName)FinalNative+1 flags0x11
UQuartzClockHandle* CreateNewClock(UObject* WorldContextObject, const FName& ClockName, const FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists)FinalNative+1 flags0x40