Struct FUWEBuilderItemsSave Path C++ Link /Script/UWESpawnSystems.UWEBuilderItemsSave 0x00A0 (160 B) align 8 /Script/UWESpawnSystems 0x00x00A0 Members 2 OffsetSizeNameTypeFlags—0x50ItemsTMap<FGuid, FUWEBuilderActorSpawnInfo>2 flags0x00500x50PendingParentsTMap<AActor*, FUWEAttachedActorList>Transient+1 flags Used by 2types with a member, parameter or interface of this type UUWEBuilderItemsSaveDeserializedUUWEBuilderItemsSpawnManager // /Script/UWESpawnSystems.UWEBuilderItemsSave // size 0x00A0 (160), align 8 struct FUWEBuilderItemsSave { public: TMap<FGuid, FUWEBuilderActorSpawnInfo> Items; // ????(0x50) SaveGame NativeAccessSpecifierPublic TMap<AActor*, FUWEAttachedActorList> PendingParents; // 0x0050(0x50) Transient NativeAccessSpecifierPublic };