Struct FGameplayMessageListenerData Path C++ Link /Script/UWEGameplayMessageRuntime.GameplayMessageListenerData 0x0050 (80 B) align 16 /Script/UWEGameplayMessageRuntime 0x00x0050 Members 0 OffsetSizeNameTypeFlagsNo reflected members. // /Script/UWEGameplayMessageRuntime.GameplayMessageListenerData // size 0x0050 (80), align 16 struct FGameplayMessageListenerData { public: };