Struct FGameplayTargetDataFilterHandle Path C++ Link /Script/GameplayAbilities.GameplayTargetDataFilterHandle 0x0010 (16 B) align 8 /Script/GameplayAbilities 0x00x0010 Members 0 OffsetSizeNameTypeFlagsNo reflected members. Used by 5types with a member, parameter or interface of this type UAbilityAsync_WaitGameplayEffectAppliedUAbilitySystemBlueprintLibraryUAbilityTask_WaitGameplayEffectApplied_SelfUAbilityTask_WaitGameplayEffectApplied_TargetAGameplayAbilityTargetActor // /Script/GameplayAbilities.GameplayTargetDataFilterHandle // size 0x0010 (16), align 8 struct FGameplayTargetDataFilterHandle { public: };