Zdexby TheHolyOneZ
3,027 classes
Class

ALandscape

: ALandscapeProxy : APartitionActor : AActor : UObject
/Script/Landscape.Landscape 0x05E0 (1,504 B) align 8 inherited 0x05E0 vtable /Script/Landscape
0x00x05E0

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from ALandscapeProxy 58
OffsetSizeNameTypeFlagsDefault
0x08SplineComponentULandscapeSplinesComponent*Protected+7 flagsnullptr
0x10LandscapeGuidFGuidProtected+5 flags{A=0, B=0, C=0, D=0}
0x10PerLODOverrideMaterialsTArray<FLandscapePerLODMaterialOverride>Protected+3 flags[]
0x08LandscapeSectionOffsetFIntPoint5 flags{X=0, Y=0}
0x04MaxLODLevelint326 flags-1
0x04ComponentScreenSizeToUseSubSectionsfloat6 flags0.65
0x04LOD0ScreenSizefloat6 flags0.5
0x04LOD0DistributionSettingfloat6 flags1.25
0x04LODDistributionSettingfloat6 flags3
0x04StaticLightingLODint326 flags0
0x08DefaultPhysMaterialUPhysicalMaterial*6 flagsnullptr
0x04StreamingDistanceMultiplierfloat6 flags1
0x02EC0x04padding / unreflected
0x08LandscapeMaterialUMaterialInterface*7 flagsnullptr
0x02F80x20padding / unreflected
0x08LandscapeHoleMaterialUMaterialInterface*7 flagsnullptr
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x01bSetCreateRuntimeVirtualTextureVolumesboolTransient+7 flagsfalse
0x01bVirtualTextureRenderWithQuadbool9 flagsfalse
0x01bVirtualTextureRenderWithQuadHQbool9 flagstrue
0x03330x01padding / unreflected
0x04VirtualTextureNumLodsint329 flags6
0x04VirtualTextureLodBiasint329 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsAlways
0x033D0x03padding / unreflected
0x04NegativeZBoundsExtensionfloat6 flags0
0x04PositiveZBoundsExtensionfloat6 flags0
0x10LandscapeComponentsTArray<ULandscapeComponent*>5 flags[]
0x10CollisionComponentsTArray<ULandscapeHeightfieldCollisionComponent*>5 flags[]
0x10FoliageComponentsTArray<UHierarchicalInstancedStaticMeshComponent*>Transient+6 flags[]
0x08NaniteComponentULandscapeNaniteComponent*10 flagsnullptr
0x03800x64padding / unreflected
0x01bHasLandscapeGrassbool5 flagstrue
0x03E50x03padding / unreflected
0x04StaticLightingResolutionfloat6 flags1
0x01CastShadow : 1bit 0bool6 flagstrue
0x01bCastDynamicShadow : 1bit 1bool7 flagstrue
0x01bCastStaticShadow : 1bit 2bool7 flagstrue
0x01bCastContactShadow : 1bit 3bool7 flagstrue
0x03ED0x03padding / unreflected
0x01bCastFarShadow : 1bit 0bool7 flagstrue
0x03F10x03padding / unreflected
0x01bCastHiddenShadow : 1bit 0bool7 flagsfalse
0x03F50x03padding / unreflected
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x03F90x03padding / unreflected
0x01bAffectDistanceFieldLighting : 1bit 0bool7 flagstrue
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x03FE0x02padding / unreflected
0x01bUseMaterialPositionOffsetInStaticLighting : 1bit 0bool5 flagsfalse
0x01bRenderCustomDepth : 1bit 1bool7 flagsfalse
0x04010x03padding / unreflected
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x04050x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x18LightmassSettingsFLightmassPrimitiveSettings3 flags{bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs…
0x04CollisionMipLevelint326 flags0
0x04SimpleCollisionMipLevelint326 flags0
0x04300x08padding / unreflected
0x190BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01bGenerateOverlapEvents : 1bit 0bool6 flagsfalse
0x01bBakeMaterialPositionOffsetIntoCollision : 1bit 1bool5 flagsfalse
0x05C90x03padding / unreflected
0x04ComponentSizeQuadsint325 flags0
0x04SubsectionSizeQuadsint325 flags0
0x04NumSubsectionsint325 flags0
0x01bUsedForNavigation : 1bit 0bool4 flagstrue
0x01bFillCollisionUnderLandscapeForNavmesh : 1bit 1bool4 flagsfalse
0x05D90x03padding / unreflected
0x01bUseDynamicMaterialInstancebool6 flagsfalse
0x01bUseLandscapeForCullingInvisibleHLODVerticesbool6 flagsfalse
0x01bHasLayersContentbool5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 1

SignatureFlagsNativeParams
void RenderHeightmap(FTransform& InWorldTransform, const FBox2D& InExtents, UTextureRenderTarget2D* OutRenderTarget)FinalNative+1 flags0x90

Used by 3

types with a member, parameter or interface of this type