Zdexby TheHolyOneZ
3,027 classes
Class

USceneComponent

: UActorComponent : UObject
/Script/Engine.SceneComponent 0x02A0 (672 B) align 16 inherited 0x00A0 vtable /Script/Engine
0x00x02A0

Members 29

OffsetSizeNameTypeFlagsDefault
0x00A00x08padding / unreflected
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x018E0x112unreflected bytes to end of USceneComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 61

SignatureFlagsNativeParams
void ToggleVisibility(bool bPropagateToChildren)FinalNative+1 flags0x01
void SetWorldScale3D(const FVector& NewScale)FinalNative+1 flags0x18
void SetVisibility(bool bNewVisibility, bool bPropagateToChildren)FinalNative+1 flags0x02
void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume)FinalNative+1 flags0x01
void SetRelativeScale3D(const FVector& NewScale3D)FinalNative+1 flags0x18
void SetMobility(const EComponentMobility& NewMobility)NativePublic0x01
void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren)FinalNative+1 flags0x02
void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale)FinalNative+1 flags0x03
void ResetRelativeTransform()FinalNative+1 flags0x00
void OnRep_Visibility(bool OldValue)FinalNative+1 flags0x01
void OnRep_Transform()FinalNative+1 flags0x00
void OnRep_AttachSocketName()FinalNative+1 flags0x00
void OnRep_AttachParent()FinalNative+1 flags0x00
void OnRep_AttachChildren()FinalNative+1 flags0x00
void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x151
void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x121
void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x151
void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x121
void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
FTransform K2_GetComponentToWorld()FinalNative+1 flags0x60
FVector K2_GetComponentScale()FinalNative+1 flags0x18
FRotator K2_GetComponentRotation()FinalNative+1 flags0x18
FVector K2_GetComponentLocation()FinalNative+1 flags0x18
void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify)FinalNative+1 flags0x04
bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies)FinalNative+1 flags0x15
bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies)FinalNative+1 flags0x13
void K2_AddWorldTransformKeepScale(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x151
void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x151
void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x151
void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x109
bool IsVisible()NativePublic0x01
bool IsSimulatingPhysics(const FName& BoneName)NativePublic0x09
bool IsAnySimulatingPhysics()NativePublic0x01
FVector GetUpVector()FinalNative+1 flags0x18
FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace)NativePublic0x70
FRotator GetSocketRotation(const FName& InSocketName)NativePublic0x20
FQuat GetSocketQuaternion(const FName& InSocketName)NativePublic0x30
FVector GetSocketLocation(const FName& InSocketName)NativePublic0x20
bool GetShouldUpdatePhysicsVolume()FinalNative+1 flags0x01
FVector GetRightVector()FinalNative+1 flags0x18
FTransform GetRelativeTransform()FinalNative+1 flags0x60
APhysicsVolume* GetPhysicsVolume()FinalNative+1 flags0x08
void GetParentComponents(const TArray<USceneComponent*>& Parents)FinalNative+1 flags0x10
int32 GetNumChildrenComponents()FinalNative+1 flags0x04
FVector GetForwardVector()FinalNative+1 flags0x18
FVector GetComponentVelocity()NativePublic0x18
void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children)FinalNative+1 flags0x18
USceneComponent* GetChildComponent(int32 ChildIndex)FinalNative+1 flags0x10
FName GetAttachSocketName()FinalNative+1 flags0x08
USceneComponent* GetAttachParent()FinalNative+1 flags0x08
TArray<FName> GetAllSocketNames()FinalNative+1 flags0x10
bool DoesSocketExist(const FName& InSocketName)NativePublic0x09
void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify)NativePublic0x02

Subclasses 34

Used by 38

types with a member, parameter or interface of this type