Zdexby TheHolyOneZ
3,027 classes
/Script/GeometryFramework.DynamicMeshComponent 0x0820 (2,080 B) align 16 inherited 0x0610 vtable /Script/GeometryFramework
0x00x0820

Members 9

OffsetSizeNameTypeFlagsDefault
0x08MeshObjectUDynamicMesh*Protected+8 flags/Script/GeometryFramework.Default__DynamicMeshComponent.Dyn…
0x06180xF8padding / unreflected
0x01TangentsTypeEDynamicMeshComponentTangentsModeProtected+5 flagsNoTangents
0x07110x3Fpadding / unreflected
0x01CollisionTypeECollisionTraceFlag7 flagsCTF_UseSimpleAsComplex
0x01bUseAsyncCookingbool8 flagsfalse
0x01bEnableComplexCollisionbool7 flagsfalse
0x01bDeferCollisionUpdatesbool7 flagsfalse
0x07540x04padding / unreflected
0x08MeshBodySetupUBodySetup*Protected+8 flagsnullptr
0x07600x38padding / unreflected
0x68AggGeomFKAggregateGeomProtected+2 flags{SphereElems=[], BoxElems=[], SphylElems=[], ConvexElems=[]…
0x10AsyncBodySetupQueueTArray<UBodySetup*>TransientProtected+3 flags[]
0x08100x10unreflected bytes to end of UDynamicMeshComponent
Inherited from UBaseDynamicMeshComponent 10
OffsetSizeNameTypeFlagsDefault
0x01bExplicitShowWireframebool7 flagsfalse
0x05C10x03padding / unreflected
0x10WireframeColorFLinearColor7 flags{R=0, G=0.5, B=1, A=1}
0x01ColorModeEDynamicMeshComponentColorOverrideMode7 flagsNone
0x05D50x03padding / unreflected
0x04ConstantColorFColor7 flags{B=255, G=255, R=255, A=255}
0x01bEnableFlatShadingbool7 flagsfalse
0x01bEnableViewModeOverridesbool7 flagstrue
0x05DE0x02padding / unreflected
0x08OverrideRenderMaterialUMaterialInterface*Protected+5 flagsnullptr
0x08SecondaryRenderMaterialUMaterialInterface*Protected+5 flagsnullptr
0x05F00x01padding / unreflected
0x01bEnableRayTracingbool7 flagstrue
0x05F20x06padding / unreflected
0x10BaseMaterialsTArray<UMaterialInterface*>3 flags[]
Inherited from UMeshComponent 4
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>5 flags[]
0x08OverlayMaterialUMaterialInterface*9 flagsnullptr
0x04OverlayMaterialMaxDrawDistancefloat9 flags0
0x05840x14padding / unreflected
0x01bEnableMaterialParameterCaching : 1bit 0boolProtected+7 flagsfalse
Inherited from UPrimitiveComponent 105
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 1bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 2bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 3bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 4bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 5bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 6bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 7bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 2bool7 flagstrue
0x01bRenderInMainPass : 1bit 3bool7 flagstrue
0x01bRenderInDepthPass : 1bit 4bool7 flagstrue
0x01bReceivesDecals : 1bit 5bool7 flagstrue
0x01bHoldout : 1bit 6bool7 flagsfalse
0x01bOwnerNoSee : 1bit 7bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 0bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 1bool7 flagsfalse
0x01bUseAsOccluder : 1bit 2bool7 flagsfalse
0x01bSelectable : 1bit 3bool3 flagstrue
0x01bForceMipStreaming : 1bit 4bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 5bool3 flagsfalse
0x01CastShadow : 1bit 6bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 7bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 0bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 1bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 2bool7 flagstrue
0x01bCastDynamicShadow : 1bit 3bool7 flagstrue
0x01bCastStaticShadow : 1bit 4bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 5bool7 flagsfalse
0x01bCastContactShadow : 1bit 6bool7 flagstrue
0x01bSelfShadowOnly : 1bit 7bool7 flagsfalse
0x01bCastFarShadow : 1bit 0bool7 flagsfalse
0x01bCastInsetShadow : 1bit 1bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 2bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 3bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 4bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 5boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 6bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 7bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 0bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 1bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 2bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 3bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 4bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 5bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 6bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 7bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 0bool3 flagstrue
0x01bUseEditorCompositing : 1bit 1bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 2boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 3bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 4bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 5bool7 flagsfalse
0x01bRayTracingFarField : 1bit 6bool3 flagsfalse
0x01bHasNoStreamableTextures : 1bit 0boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 1boolProtected+7 flagstrue
0x02D20x1Epadding / unreflected
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02F10x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x03200x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>5 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x03440x10padding / unreflected
0x04BoundsScalefloat7 flags1
0x03580x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+4 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+6 flags[]
0x03880x10padding / unreflected
0x190BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x052D0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x05390x1Fpadding / unreflected
0x01ExcludeFromHLODLevelsuint87 flags0
0x05590x07padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 9

SignatureFlagsNativeParams
bool ValidateMaterialSlots(bool bCreateIfMissing, bool bDeleteExtraSlots)FinalNative+1 flags0x03
void UpdateCollision(bool bOnlyIfPending)NativePublic0x01
void SetTangentsType(const EDynamicMeshComponentTangentsMode& NewTangentsType)FinalNative+1 flags0x01
void SetDynamicMesh(UDynamicMesh* NewMesh)FinalNative+1 flags0x08
void SetDeferredCollisionUpdatesEnabled(bool bEnabled, bool bImmediateUpdate)FinalNative+1 flags0x02
void SetComplexAsSimpleCollisionEnabled(bool bEnabled, bool bImmediateUpdate)FinalNative+1 flags0x02
EDynamicMeshComponentTangentsMode GetTangentsType()FinalNative+1 flags0x01
void EnableComplexAsSimpleCollision()FinalNative+1 flags0x00
void ConfigureMaterialSet(const TArray<UMaterialInterface*>& NewMaterialSet)FinalNative+1 flags0x10

Used by 1

types with a member, parameter or interface of this type