Zdexby TheHolyOneZ
2,103 classes
Class

UWidgetInteractionComponent

: USceneComponent : UActorComponent : UObject
/Script/UMG.WidgetInteractionComponent 0x0410 (1,040 B) align 16 inherited 0x0220 vtable /Script/UMG
0x00x0410

Members 17

OffsetSizeNameTypeFlagsDefault
0x10OnHoveredWidgetChangedFMulticastScriptDelegate4 flags<delegate>
0x02280x10padding / unreflected
0x04VirtualUserIndexint328 flags0
0x04PointerIndexfloat8 flags0
0x01TraceChannelECollisionChannel7 flagsECC_Visibility
0x02410x03padding / unreflected
0x04InteractionDistancefloat7 flags500
0x01InteractionSourceEWidgetInteractionSource7 flagsWorld
0x01bEnableHitTestingbool7 flagstrue
0x01bShowDebugbool7 flagsfalse
0x024B0x01padding / unreflected
0x10DebugColorFLinearColor7 flags{R=1, G=0, B=0, A=1}
0x025C0x7Cpadding / unreflected
0x88CustomHitResultFHitResultTransientProtected+4 flags{bBlockingHit=false, bStartPenetrating=false, FaceIndex=0, …
0x08LocalHitLocationFVector2DTransientProtected+5 flags{X=0, Y=0}
0x08LastLocalHitLocationFVector2DTransientProtected+5 flags{X=0, Y=0}
0x08HoveredWidgetComponentUWidgetComponent*TransientProtected+7 flagsnullptr
0x88LastHitResultFHitResultTransientProtected+4 flags{bBlockingHit=false, bStartPenetrating=false, FaceIndex=0, …
0x01bIsHoveredWidgetInteractableboolTransientProtected+5 flagsfalse
0x01bIsHoveredWidgetFocusableboolTransientProtected+5 flagsfalse
0x01bIsHoveredWidgetHitTestVisibleboolTransientProtected+5 flagsfalse
0x04030x0Dunreflected bytes to end of UWidgetInteractionComponent
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01760x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00B30x05padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 14

SignatureFlagsNativeParams
void SetCustomHitResult(FHitResult& HitResult)FinalNative+1 flags0x88
bool SendKeyChar(const FString& Characters, bool bRepeat)NativePublic0x12
void ScrollWheel(float ScrollDelta)NativePublic0x04
void ReleasePointerKey(const FKey& Key)NativePublic0x18
bool ReleaseKey(const FKey& Key)NativePublic0x19
void PressPointerKey(const FKey& Key)NativePublic0x18
bool PressKey(const FKey& Key, bool bRepeat)NativePublic0x1A
bool PressAndReleaseKey(const FKey& Key)NativePublic0x19
bool IsOverInteractableWidget()FinalNative+1 flags0x01
bool IsOverHitTestVisibleWidget()FinalNative+1 flags0x01
bool IsOverFocusableWidget()FinalNative+1 flags0x01
FHitResult GetLastHitResult()FinalNative+1 flags0x88
UWidgetComponent* GetHoveredWidgetComponent()FinalNative+1 flags0x08
FVector2D Get2DHitLocation()FinalNative+1 flags0x08