Class
UProceduralMeshComponent
: UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObjectimplements IInterface_CollisionDataProvider
0x00x04A0
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0430 | 0x08 | padding / unreflected | |||
| 0x01 | bUseComplexAsSimpleCollision | bool | 8 flags | true | |
| 0x01 | bUseAsyncCooking | bool | 8 flags | false | |
| 0x043A | 0x06 | padding / unreflected | |||
| 0x08 | ProcMeshBodySetup | UBodySetup* | 8 flags | nullptr | |
| 0x10 | ProcMeshSections | TArray<FProcMeshSection> | 2 flags | [] | |
| 0x10 | CollisionConvexElems | TArray<FKConvexElem> | 2 flags | [] | |
| 0x1C | LocalBounds | FBoxSphereBounds | 4 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… | |
| 0x0484 | 0x04 | padding / unreflected | |||
| 0x10 | AsyncBodySetupQueue | TArray<UBodySetup*> | Transient+2 flags | [] | |
| 0x0498 | 0x08 | unreflected bytes to end of UProceduralMeshComponent | |||
Inherited from UMeshComponent 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OverrideMaterials | TArray<UMaterialInterface*> | 4 flags | [] | |
| 0x0418 | 0x10 | padding / unreflected | |||
| 0x01 | bEnableMaterialParameterCaching | bool | Protected+9 flags | false | |
Inherited from UPrimitiveComponent 84
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | bUseMaxLODAsImposter : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 7 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bOwnerNoSee : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bForceMipStreaming : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 0 | bool | 3 flags | false | |
| 0x01 | CastShadow : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bSelfShadowOnly : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 5 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 4 | bool | 5 flags | true | |
| 0x01 | AlwaysLoadOnClient : 1bit 5 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 6 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x0238 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 1 flags | {Data=[]} | |
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 5 flags | [] | |
| 0x04 | VirtualTextureLodBias | int32 | 9 flags | 0 | |
| 0x04 | VirtualTextureCullMips | int32 | 9 flags | 0 | |
| 0x04 | VirtualTextureMinCoverage | int32 | 9 flags | 0 | |
| 0x04 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 8 flags | Exclusive | |
| 0x0278 | 0x04 | padding / unreflected | |||
| 0x04 | LpvBiasMultiplier | float | 9 flags | 1 | |
| 0x0280 | 0x08 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x028C | 0x0C | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+3 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+5 flags | [] | |
| 0x02B8 | 0x10 | padding / unreflected | |||
| 0x110 | BodyInstance | FBodyInstance | 4 flags | {ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x03DD | 0x01 | padding / unreflected | |||
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x03E6 | 0x1A | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 8 flags | nullptr | |
Inherited from USceneComponent 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+5 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+4 flags | [] | |
| 0x0118 | 0x2C | padding / unreflected | |||
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x0C | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bHiddenInGame : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bShouldBeAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 4 | bool | 6 flags | false | |
| 0x0176 | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | EComponentMobility | 8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x00A8 | 0x04 | padding / unreflected | |||
| 0x01 | bReplicates : 1bit 3 | bool | NetProtected+7 flags | false | |
| 0x01 | bNetAddressable : 1bit 4 | bool | Protected+3 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 6 | bool | 6 flags | false | |
| 0x00AF | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x00B3 | 0x05 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents) | FinalNative+1 flags | 0x88 | |
| void UpdateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents) | FinalNative+1 flags | 0x58 | |
| void SetMeshSectionVisible(int32 SectionIndex, bool bNewVisibility) | FinalNative+1 flags | 0x05 | |
| bool IsMeshSectionVisible(int32 SectionIndex) | FinalNative+1 flags | 0x05 | |
| int32 GetNumSections() | FinalNative+1 flags | 0x04 | |
| void CreateMeshSection_LinearColor(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FVector2D>& UV1, const TArray<FVector2D>& UV2, const TArray<FVector2D>& UV3, const TArray<FLinearColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision) | FinalNative+1 flags | 0x99 | |
| void CreateMeshSection(int32 SectionIndex, const TArray<FVector>& Vertices, const TArray<int32>& Triangles, const TArray<FVector>& Normals, const TArray<FVector2D>& UV0, const TArray<FColor>& VertexColors, const TArray<FProcMeshTangent>& Tangents, bool bCreateCollision) | FinalNative+1 flags | 0x69 | |
| void ClearMeshSection(int32 SectionIndex) | FinalNative+1 flags | 0x04 | |
| void ClearCollisionConvexMeshes() | FinalNative+1 flags | 0x00 | |
| void ClearAllMeshSections() | FinalNative+1 flags | 0x00 | |
| void AddCollisionConvexMesh(const TArray<FVector>& ConvexVerts) | FinalNative+1 flags | 0x10 |