| 0x0028 | 0x08 | padding / unreflected |
| 0x08 | PersistentLevel | ULevel* | Transient+5 flags | nullptr |
| 0x08 | NetDriver | UNetDriver* | Transient+5 flags | nullptr |
| 0x08 | LineBatcher | ULineBatchComponent* | Transient+7 flags | nullptr |
| 0x08 | PersistentLineBatcher | ULineBatchComponent* | Transient+7 flags | nullptr |
| 0x08 | ForegroundLineBatcher | ULineBatchComponent* | Transient+7 flags | nullptr |
| 0x08 | NetworkManager | AGameNetworkManager* | Transient+5 flags | nullptr |
| 0x08 | PhysicsCollisionHandler | UPhysicsCollisionHandler* | Transient+5 flags | nullptr |
| 0x10 | PerModuleDataObjects | TArray<UObject*> | Transient+2 flags | [] |
| 0x10 | LevelSequenceActors | TArray<AActor*> | Transient+2 flags | [] |
| 0x10 | StreamingLevels | TArray<ULevelStreaming*> | Transient+2 flags | [] |
| 0x28 | StreamingLevelsToConsider | FStreamingLevelsToConsider | Transient+2 flags | {StreamingLevels=[]} |
| 0x10 | StreamingLevelsPrefix | FString | 3 flags | "" |
| 0x08 | CurrentLevelPendingVisibility | ULevel* | Transient+5 flags | nullptr |
| 0x08 | CurrentLevelPendingInvisibility | ULevel* | Transient+5 flags | nullptr |
| 0x08 | DemoNetDriver | UDemoNetDriver* | 5 flags | nullptr |
| 0x08 | MyParticleEventManager | AParticleEventManager* | 5 flags | nullptr |
| 0x08 | DefaultPhysicsVolume | APhysicsVolume* | 5 flags | nullptr |
| 0x0108 | 0x16 | padding / unreflected |
| 0x01 | bAreConstraintsDirty : 1bit 2 | bool | Transient+3 flags | false |
| 0x011F | 0x01 | padding / unreflected |
| 0x08 | NavigationSystem | UNavigationSystemBase* | Transient+5 flags | nullptr |
| 0x08 | AuthorityGameMode | AGameModeBase* | Transient+5 flags | nullptr |
| 0x08 | GameState | AGameStateBase* | Transient+5 flags | nullptr |
| 0x08 | AISystem | UAISystemBase* | Transient+5 flags | nullptr |
| 0x08 | AvoidanceManager | UAvoidanceManager* | Transient+5 flags | nullptr |
| 0x10 | Levels | TArray<ULevel*> | Transient+2 flags | [] |
| 0x10 | LevelCollections | TArray<FLevelCollection> | Transient+3 flags | [] |
| 0x0168 | 0x08 | padding / unreflected |
| 0x08 | OwningGameInstance | UGameInstance* | Transient+5 flags | nullptr |
| 0x10 | ParameterCollectionInstances | TArray<UMaterialParameterCollectionInstance*> | Transient+2 flags | [] |
| 0x08 | CanvasForRenderingToTarget | UCanvas* | Transient+5 flags | nullptr |
| 0x08 | CanvasForDrawMaterialToRenderTarget | UCanvas* | Transient+5 flags | nullptr |
| 0x0198 | 0x50 | padding / unreflected |
| 0x10 | ComponentsThatNeedEndOfFrameUpdate | TArray<UActorComponent*> | Transient+5 flags | [] |
| 0x10 | ComponentsThatNeedEndOfFrameUpdate_OnGameThread | TArray<UActorComponent*> | Transient+5 flags | [] |
| 0x0208 | 0x360 | padding / unreflected |
| 0x08 | WorldComposition | UWorldComposition* | 5 flags | nullptr |
| 0x0570 | 0x70 | padding / unreflected |
| 0x58 | PSCPool | FWorldPSCPool | 2 flags | {WorldParticleSystemPools=<TMap>} |