Zdexby TheHolyOneZ
2,103 classes
Class

UStereoLayerComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.StereoLayerComponent 0x02B0 (688 B) align 16 inherited 0x0220 vtable /Script/Engine
0x00x02B0

Members 14

OffsetSizeNameTypeFlagsDefault
0x01bLiveTexture : 1bit 0bool5 flagsfalse
0x01bSupportsDepth : 1bit 1bool5 flagsfalse
0x01bNoAlphaChannel : 1bit 2bool5 flagsfalse
0x08TextureUTexture*Protected+8 flagsnullptr
0x08LeftTextureUTexture*Protected+8 flagsnullptr
0x01bQuadPreserveTextureRatio : 1bit 0bool5 flagsfalse
0x02310x03padding / unreflected
0x08QuadSizeFVector2DProtected+9 flags{X=100, Y=100}
0x14UVRectFBox2DProtected+7 flags{Min={X=0, Y=0}, Max={X=1, Y=1}, bIsValid=1}
0x04CylinderRadiusfloatProtected+9 flags100
0x04CylinderOverlayArcfloatProtected+9 flags100
0x04CylinderHeightint32Protected+9 flags50
0x01StereoLayerTypeEStereoLayerTypeProtected+9 flagsSLT_FaceLocked
0x01StereoLayerShapeEStereoLayerShapeProtected+9 flagsSLSH_QuadLayer
0x025E0x02padding / unreflected
0x04Priorityint32Protected+9 flags0
0x02640x4Cunreflected bytes to end of UStereoLayerComponent
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01760x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00B30x05padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 11

SignatureFlagsNativeParams
void SetUVRect(const FBox2D& InUVRect)FinalNative+1 flags0x14
void SetTexture(UTexture* InTexture)FinalNative+1 flags0x08
void SetQuadSize(const FVector2D& InQuadSize)FinalNative+1 flags0x08
void SetPriority(int32 InPriority)FinalNative+1 flags0x04
void SetLeftTexture(UTexture* InTexture)FinalNative+1 flags0x08
void MarkTextureForUpdate()FinalNative+1 flags0x00
FBox2D GetUVRect()FinalNative+1 flags0x14
UTexture* GetTexture()FinalNative+1 flags0x08
FVector2D GetQuadSize()FinalNative+1 flags0x08
int32 GetPriority()FinalNative+1 flags0x04
UTexture* GetLeftTexture()FinalNative+1 flags0x08