| UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings) | FinalNative+2 flags | | 0x28 |
| void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget) | FinalNative+2 flags | | 0x08 |
| FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V) | FinalNative+2 flags | | 0x1C |
| FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V) | FinalNative+2 flags | | 0x28 |
| FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) | FinalNative+2 flags | | 0x28 |
| FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) | FinalNative+2 flags | | 0x1C |
| FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3) | FinalNative+2 flags | | 0x48 |
| UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename) | FinalNative+2 flags | | 0x20 |
| UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer) | FinalNative+2 flags | | 0x20 |
| void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename) | FinalNative+2 flags | | 0x30 |
| void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename) | FinalNative+2 flags | | 0x30 |
| void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context) | FinalNative+2 flags | | 0x18 |
| void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material) | FinalNative+2 flags | | 0x18 |
| UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor) | FinalNative+2 flags | | 0x30 |
| void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture) | FinalNative+2 flags | | 0x18 |
| void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor) | FinalNative+2 flags | | 0x20 |
| void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3) | FinalNative+2 flags | | 0x45 |
| void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context) | FinalNative+2 flags | | 0x30 |