Zdexby TheHolyOneZ
2,103 classes
Class

UAudioComponent

: USceneComponent : UActorComponent : UObject
/Script/Engine.AudioComponent 0x0730 (1,840 B) align 16 inherited 0x0220 vtable /Script/Engine
0x00x0730

Members 41

OffsetSizeNameTypeFlagsDefault
0x08SoundUSoundBase*7 flagsnullptr
0x10InstanceParametersTArray<FAudioComponentParam>5 flags[]
0x08SoundClassOverrideUSoundClass*7 flagsnullptr
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagstrue
0x01bShouldRemainActiveIfDropped : 1bit 2bool3 flagsfalse
0x01bAllowSpatialization : 1bit 3bool5 flagstrue
0x01bOverrideAttenuation : 1bit 4bool5 flagsfalse
0x01bOverrideSubtitlePriority : 1bit 5bool5 flagsfalse
0x01bIsUISound : 1bit 6bool5 flagsfalse
0x01bEnableLowPassFilter : 1bit 7bool5 flagsfalse
0x01bOverridePriority : 1bit 0bool5 flagsfalse
0x01bSuppressSubtitles : 1bit 1bool5 flagsfalse
0x01bAutoManageAttachment : 1bit 3bool6 flagsfalse
0x023B0x05padding / unreflected
0x08AudioComponentUserIDFName5 flagsNone
0x04PitchModulationMinfloat7 flags1
0x04PitchModulationMaxfloat7 flags1
0x04VolumeModulationMinfloat7 flags1
0x04VolumeModulationMaxfloat7 flags1
0x04VolumeMultiplierfloat7 flags1
0x04EnvelopeFollowerAttackTimeint327 flags10
0x04EnvelopeFollowerReleaseTimeint327 flags100
0x04Priorityfloat7 flags1
0x04SubtitlePriorityfloat7 flags10000
0x04PitchMultiplierfloat7 flags1
0x04LowPassFilterFrequencyfloat7 flags20000
0x02740x04padding / unreflected
0x08AttenuationSettingsUSoundAttenuation*7 flagsnullptr
0x2E8AttenuationOverridesFSoundAttenuationSettings3 flags{bAttenuate=true, bSpatialize=true, bAttenuateWithLPF=false…
0x08ConcurrencySettingsUSoundConcurrency*Deprecated+5 flagsnullptr
0x50ConcurrencySetTSet<USoundConcurrency*>4 flags<TSet>
0x05C00x04padding / unreflected
0x01AutoAttachLocationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachRotationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachScaleRuleEAttachmentRule7 flagsKeepRelative
0x05C70x01padding / unreflected
0x10OnAudioFinishedFMulticastScriptDelegate4 flags<delegate>
0x05D80x18padding / unreflected
0x10OnAudioPlaybackPercentFMulticastScriptDelegate4 flags<delegate>
0x06000x18padding / unreflected
0x10OnAudioSingleEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x06280x18padding / unreflected
0x10OnAudioMultiEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x06500x18padding / unreflected
0x10ModulationFSoundModulation3 flags{Settings=[]}
0x10OnQueueSubtitlesFScriptDelegate4 flags<delegate>
0x08AutoAttachParentTWeakObjectPtr<USceneComponent>12 flags<0xffffffff>
0x08AutoAttachSocketNameFName7 flagsNone
0x06980x98unreflected bytes to end of UAudioComponent
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01180x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x01760x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x00B30x05padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 29

SignatureFlagsNativeParams
void StopDelayed(float DelayTime)FinalNative+1 flags0x04
void Stop()NativePublic0x00
void SetWaveParameter(const FName& InName, USoundWave* InWave)FinalNative+1 flags0x10
void SetVolumeMultiplier(float NewVolumeMultiplier)FinalNative+1 flags0x04
void SetUISound(bool bInUISound)FinalNative+1 flags0x01
void SetSubmixSend(USoundSubmix* Submix, float SendLevel)FinalNative+1 flags0x0C
void SetSourceBusSendPreEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)FinalNative+1 flags0x0C
void SetSourceBusSendPostEffect(USoundSourceBus* SoundSourceBus, float SourceBusSendLevel)FinalNative+1 flags0x0C
void SetSound(USoundBase* NewSound)FinalNative+1 flags0x08
void SetPitchMultiplier(float NewPitchMultiplier)FinalNative+1 flags0x04
void SetPaused(bool bPause)FinalNative+1 flags0x01
void SetLowPassFilterFrequency(float InLowPassFilterFrequency)FinalNative+1 flags0x04
void SetLowPassFilterEnabled(bool InLowPassFilterEnabled)FinalNative+1 flags0x01
void SetIntParameter(const FName& InName, int32 inInt)FinalNative+1 flags0x0C
void SetFloatParameter(const FName& InName, float InFloat)FinalNative+1 flags0x0C
void SetBoolParameter(const FName& InName, bool InBool)FinalNative+1 flags0x09
void Play(float StartTime)NativePublic0x04
bool IsPlaying()NativePublic0x01
bool HasCookedFFTData()FinalNative+1 flags0x01
bool HasCookedAmplitudeEnvelopeData()FinalNative+1 flags0x01
bool GetCookedFFTDataForAllPlayingSounds(const TArray<FSoundWaveSpectralDataPerSound>& OutSoundWaveSpectralData)FinalNative+1 flags0x11
bool GetCookedFFTData(const TArray<float>& FrequenciesToGet, const TArray<FSoundWaveSpectralData>& OutSoundWaveSpectralData)FinalNative+1 flags0x21
bool GetCookedEnvelopeDataForAllPlayingSounds(const TArray<FSoundWaveEnvelopeDataPerSound>& OutEnvelopeData)FinalNative+1 flags0x11
bool GetCookedEnvelopeData(const float& OutEnvelopeData)FinalNative+1 flags0x05
void FadeOut(float FadeOutDuration, float FadeVolumeLevel)NativePublic0x08
void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime)NativePublic0x0C
bool BP_GetAttenuationSettingsToApply(FSoundAttenuationSettings& OutAttenuationSettings)FinalNative+1 flags0x2E9
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel)FinalNative+1 flags0x08
void AdjustAttenuation(FSoundAttenuationSettings& InAttenuationSettings)FinalNative+1 flags0x2E8

Subclasses 1

Used by 6

types with a member, parameter or interface of this type