Zdexby TheHolyOneZ
2,103 classes
Class

ABP_Smoke_C

: AActor : UObject
/Game/Production/Blueprints/VFX/BP_Smoke.BP_Smoke_C 0x0259 (601 B) align 8 inherited 0x0240 1 scripted vtable /Game/Production/Blueprints/VFX/BP_Smoke
0x00x0259

Members 4

OffsetSizeNameTypeFlagsDefault
0x08BillboardUBillboardComponent*7 flagsnullptr
0x08ParticleSystemUParticleSystemComponent*7 flagsnullptr
0x08Particle templateUParticleSystem*7 flagsnullptr
0x01Particle System ListParticleSystemsSmoke6 flagsHeatWave
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script41 statements · 532 bytes of bytecode
0x0000K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 0);0x001Fif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0140;0x002DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 1);0x004Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0181;0x005AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 2);0x0079if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0199;0x0087K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 3);0x00A6if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B1;0x00B4K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 4);0x00D3if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01C9;0x00E1K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 5);0x0100if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01E1;0x010EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 6);0x012Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01F9;0x013Bgoto Label_0211;0x0140Label_0140:0x0140Particle template = /Game/Production/ParticleSystem/Smoke/PS_HeatWave.PS_HeatWave;0x0153Label_0153:0x0153ParticleSystem.SetTemplate(Particle template);0x017Cgoto Label_0211;0x0181Label_0181:0x0181Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeFuzzy.PS_SmokeFuzzy;0x0194goto Label_0153;0x0199Label_0199:0x0199Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeGeneric.PS_SmokeGeneric;0x01ACgoto Label_0153;0x01B1Label_01B1:0x01B1Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM.PS_SmokeNoRM;0x01C4goto Label_0211;0x01C9Label_01C9:0x01C9Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM_IdleStrong.PS_SmokeNoRM_IdleStrong;0x01DCgoto Label_0153;0x01E1Label_01E1:0x01E1Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeHeat.PS_SmokeHeat;0x01F4goto Label_0153;0x01F9Label_01F9:0x01F9Particle template = /Game/Production/ParticleSystem/Sparks/PS_Sparks.PS_Sparks;0x020Cgoto Label_0153;0x0211Label_0211:0x0211return;0x0213// end of script
EventPublic0x00