0x00x0259
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Billboard | UBillboardComponent* | 7 flags | nullptr | |
| 0x08 | ParticleSystem | UParticleSystemComponent* | 7 flags | nullptr | |
| 0x08 | Particle template | UParticleSystem* | 7 flags | nullptr | |
| 0x01 | Particle System List | ParticleSystemsSmoke | 6 flags | HeatWave |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01B0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script41 statements · 532 bytes of bytecode0x0000K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 0);0x001Fif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0140;0x002DK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 1);0x004Cif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0181;0x005AK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 2);0x0079if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0199;0x0087K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 3);0x00A6if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01B1;0x00B4K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 4);0x00D3if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01C9;0x00E1K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 5);0x0100if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01E1;0x010EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Particle System List, 6);0x012Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_01F9;0x013Bgoto Label_0211;0x0140Label_0140:0x0140Particle template = /Game/Production/ParticleSystem/Smoke/PS_HeatWave.PS_HeatWave;0x0153Label_0153:0x0153ParticleSystem.SetTemplate(Particle template);0x017Cgoto Label_0211;0x0181Label_0181:0x0181Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeFuzzy.PS_SmokeFuzzy;0x0194goto Label_0153;0x0199Label_0199:0x0199Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeGeneric.PS_SmokeGeneric;0x01ACgoto Label_0153;0x01B1Label_01B1:0x01B1Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM.PS_SmokeNoRM;0x01C4goto Label_0211;0x01C9Label_01C9:0x01C9Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM_IdleStrong.PS_SmokeNoRM_IdleStrong;0x01DCgoto Label_0153;0x01E1Label_01E1:0x01E1Particle template = /Game/Production/ParticleSystem/Smoke/PS_SmokeHeat.PS_SmokeHeat;0x01F4goto Label_0153;0x01F9Label_01F9:0x01F9Particle template = /Game/Production/ParticleSystem/Sparks/PS_Sparks.PS_Sparks;0x020Cgoto Label_0153;0x0211Label_0211:0x0211return;0x0213// end of script | EventPublic | 0x00 |