Zdexby TheHolyOneZ
2,103 classes
Class

ABP_Dust_C

: AActor : UObject
/Game/Production/Blueprints/VFX/BP_Dust.BP_Dust_C 0x0281 (641 B) align 8 inherited 0x0240 3 scripted vtable /Game/Production/Blueprints/VFX/BP_Dust
0x00x0281

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ParticleSystemUParticleSystemComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08Particle templateUParticleSystem*6 flags/Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM_Idle.PS_…
0x08Material instanceUMaterialInterface*6 flags/Game/Production/Materials/Common/GodRays/MI_IdleSmoke.MI_I…
0x04Opacityfloat6 flags0.1
0x026C0x04padding / unreflected
0x08MaterialUMaterialInstanceDynamic*7 flagsnullptr
0x04Noise Scalingfloat6 flags32.52315
0x04Pan speedfloat6 flags0.1
0x01Auto pick MIbool5 flagsfalse
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void UserConstructionScript()
Script21 statements · 470 bytes of bytecode
0x0000if (!(Auto pick MI)) goto Label_0060;0x000EAuto pick MI = false;0x0019CallFunc_EqualEqual_ObjectObject_ReturnValue_1 = EqualEqual_ObjectObject(Particle template, /Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM_Idle.PS_SmokeNoRM_Idle);0x003Fif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue_1)) goto Label_01BB;0x004DMaterial instance = /Game/Production/Materials/Common/GodRays/MI_IdleSmoke.MI_IdleSmoke;0x0060Label_0060:0x0060ParticleSystem.SetTemplate(Particle template);0x0089CallFunc_CreateNamedDynamicMaterialInstance_ReturnValue = ParticleSystem.CreateNamedDynamicMaterialInstance(FName(Mat), Material instance);0x00CDMaterial = CallFunc_CreateNamedDynamicMaterialInstance_ReturnValue;0x00E0CallFunc_CreateNamedDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Opacity), Opacity);0x0116CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(Particle template, /Game/Production/ParticleSystem/Smoke/PS_SmokeNoRM_Idle.PS_SmokeNoRM_Idle);0x013Cif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_01D3;0x014AMaterial.SetScalarParameterValue(FName(Noise Scaling), Noise Scaling);0x0180Material.SetScalarParameterValue(FName(Pan speed), Pan speed);0x01B6goto Label_01D3;0x01BBLabel_01BB:0x01BBMaterial instance = /Game/Production/Materials/Particle_Systems/Dust/MI_Dust.MI_Dust;0x01CEgoto Label_0060;0x01D3Label_01D3:0x01D3return;0x01D5// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Dust(69);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_Dust(int32 EntryPoint)
Script12 statements · 272 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AMaterial.SetScalarParameterValue(FName(Pan speed), Pan speed);0x0040goto Label_010D;0x0045CallFunc_CreateNamedDynamicMaterialInstance_ReturnValue = ParticleSystem.CreateNamedDynamicMaterialInstance(FName(Mat), Material instance);0x0089Material = CallFunc_CreateNamedDynamicMaterialInstance_ReturnValue;0x009CCallFunc_CreateNamedDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(Opacity), Opacity);0x00D2Material.SetScalarParameterValue(FName(Noise Scaling), Noise Scaling);0x0108goto Label_000A;0x010DLabel_010D:0x010Dreturn;0x010F// end of script
Final0x04