Zdexby TheHolyOneZ
2,103 classes
Class

ABP_StatusLightArch_C

: AActor : UObject
/Game/Production/Blueprints/Automation/BP_StatusLightArch.BP_StatusLightArch_C 0x1220 (4,640 B) align 16 inherited 0x0240 4 scripted vtable /Game/Production/Blueprints/Automation/BP_StatusLightArch
0x00x1220

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x10ArchDoorwayTArray<AActor*>4 flags[]
0x04Statusint326 flags1
0x02640x04padding / unreflected
0x10MaterialsTArray<UMaterialInterface*>3 flags[8 items]
0x08CurrentMatUMaterialInterface*7 flagsnullptr
0x08PPVAActor*8 flagsnullptr
0x02880x08padding / unreflected
0x530RedLightFPostProcessSettings3 flags{bOverride_WhiteTemp=false, bOverride_WhiteTint=false, bOve…
0x530DarkFPostProcessSettings3 flags{bOverride_WhiteTemp=false, bOverride_WhiteTint=false, bOve…
0x530NormalFPostProcessSettings3 flags{bOverride_WhiteTemp=false, bOverride_WhiteTint=false, bOve…
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 4

SignatureFlagsNativeParams
void Change status color(const Act1Loops& Loop)
Script84 statements · 1,834 bytes of bytecode
0x0000PushFlow(Label_0727);0x0005K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 0);0x0024if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_016E;0x0032K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 1);0x0051if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_038A;0x005FK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 2);0x007Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_03D9;0x008CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 3);0x00ABif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0428;0x00B9K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 4);0x00D8if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0477;0x00E6K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 5);0x0105if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0542;0x0113K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 6);0x0132if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_060D;0x0140K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Loop, 7);0x015Fif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_06D8;0x016DPopFlow();0x016ELabel_016E:0x016E/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 0, CallFunc_Array_Get_Item_8);0x01A5CurrentMat = CallFunc_Array_Get_Item_8;0x01B8Label_01B8:0x01B8Temp_int_Loop_Counter_Variable = 0;0x01CFTemp_int_Array_Index_Variable = 0;0x01E6Label_01E6:0x01E6CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ArchDoorway);0x0221CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0247if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0251Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x026CPushFlow(Label_0340);0x0271/Script/Engine.Default__KismetArrayLibrary.Array_Get(ArchDoorway, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02ACK2Node_DynamicCast_AsStatic_Mesh_Actor = Cast<StaticMeshActor>(CallFunc_Array_Get_Item);0x02D0K2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsStatic_Mesh_Actor);0x02EDif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x02F7K2Node_DynamicCast_AsStatic_Mesh_Actor.StaticMeshComponent.SetMaterial(0, CurrentMat);0x033FPopFlow();0x0340Label_0340:0x0340CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x036ATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0385goto Label_01E6;0x038ALabel_038A:0x038A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 1, CallFunc_Array_Get_Item_7);0x03C1CurrentMat = CallFunc_Array_Get_Item_7;0x03D4goto Label_01B8;0x03D9Label_03D9:0x03D9/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 2, CallFunc_Array_Get_Item_6);0x0410CurrentMat = CallFunc_Array_Get_Item_6;0x0423goto Label_01B8;0x0428Label_0428:0x0428/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 3, CallFunc_Array_Get_Item_5);0x045FCurrentMat = CallFunc_Array_Get_Item_5;0x0472goto Label_01B8;0x0477Label_0477:0x0477/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 4, CallFunc_Array_Get_Item_4);0x04AECurrentMat = CallFunc_Array_Get_Item_4;0x04C1K2Node_DynamicCast_AsPost_Process_Volume_2 = Cast<PostProcessVolume>(PPV);0x04E5K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsPost_Process_Volume_2);0x0502if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x050CK2Node_DynamicCast_AsPost_Process_Volume_2.Settings = Dark;0x053Dgoto Label_01B8;0x0542Label_0542:0x0542/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 5, CallFunc_Array_Get_Item_3);0x0579CurrentMat = CallFunc_Array_Get_Item_3;0x058CK2Node_DynamicCast_AsPost_Process_Volume_1 = Cast<PostProcessVolume>(PPV);0x05B0K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsPost_Process_Volume_1);0x05CDif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x05D7K2Node_DynamicCast_AsPost_Process_Volume_1.Settings = RedLight;0x0608goto Label_01B8;0x060DLabel_060D:0x060D/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 7, CallFunc_Array_Get_Item_1);0x0644CurrentMat = CallFunc_Array_Get_Item_1;0x0657Label_0657:0x0657K2Node_DynamicCast_AsPost_Process_Volume = Cast<PostProcessVolume>(PPV);0x067BK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPost_Process_Volume);0x0698if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06A2K2Node_DynamicCast_AsPost_Process_Volume.Settings = Normal;0x06D3goto Label_01B8;0x06D8Label_06D8:0x06D8/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 6, CallFunc_Array_Get_Item_2);0x070FCurrentMat = CallFunc_Array_Get_Item_2;0x0722goto Label_0657;0x0727Label_0727:0x0727return;0x0729// end of script
Public0x01
void UserConstructionScript()
Script75 statements · 1,613 bytes of bytecode
0x0000PushFlow(Label_064A);0x0005CallFunc_GetAllActorsOfClassWithTag_OutActors = {};0x0010GetAllActorsOfClassWithTag(this, /Script/Engine.PostProcessVolume, FName(PPV), CallFunc_GetAllActorsOfClassWithTag_OutActors);0x003A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClassWithTag_OutActors, 0, CallFunc_Array_Get_Item);0x0071PPV = CallFunc_Array_Get_Item;0x0084K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 1);0x00A6if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0205;0x00B4K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 2);0x00D6if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0421;0x00E4K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 3);0x0106if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0470;0x0114K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 4);0x0136if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_04BF;0x0144K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 5);0x0166if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_050E;0x0174K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 6);0x0196if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_055D;0x01A4K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 7);0x01C6if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_05AC;0x01D4K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Status, 8);0x01F6if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_05FB;0x0204PopFlow();0x0205Label_0205:0x0205/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 0, CallFunc_Array_Get_Item_8);0x023CCurrentMat = CallFunc_Array_Get_Item_8;0x024FLabel_024F:0x024FTemp_int_Loop_Counter_Variable = 0;0x0266Temp_int_Array_Index_Variable = 0;0x027DLabel_027D:0x027DCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ArchDoorway);0x02B8CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02DEif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x02E8Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0303PushFlow(Label_03D7);0x0308/Script/Engine.Default__KismetArrayLibrary.Array_Get(ArchDoorway, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_9);0x0343K2Node_DynamicCast_AsStatic_Mesh_Actor = Cast<StaticMeshActor>(CallFunc_Array_Get_Item_9);0x0367K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsStatic_Mesh_Actor);0x0384if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x038EK2Node_DynamicCast_AsStatic_Mesh_Actor.StaticMeshComponent.SetMaterial(0, CurrentMat);0x03D6PopFlow();0x03D7Label_03D7:0x03D7CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0401Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x041Cgoto Label_027D;0x0421Label_0421:0x0421/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 1, CallFunc_Array_Get_Item_7);0x0458CurrentMat = CallFunc_Array_Get_Item_7;0x046Bgoto Label_024F;0x0470Label_0470:0x0470/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 2, CallFunc_Array_Get_Item_6);0x04A7CurrentMat = CallFunc_Array_Get_Item_6;0x04BAgoto Label_024F;0x04BFLabel_04BF:0x04BF/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 3, CallFunc_Array_Get_Item_5);0x04F6CurrentMat = CallFunc_Array_Get_Item_5;0x0509goto Label_024F;0x050ELabel_050E:0x050E/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 4, CallFunc_Array_Get_Item_4);0x0545CurrentMat = CallFunc_Array_Get_Item_4;0x0558goto Label_024F;0x055DLabel_055D:0x055D/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 5, CallFunc_Array_Get_Item_3);0x0594CurrentMat = CallFunc_Array_Get_Item_3;0x05A7goto Label_024F;0x05ACLabel_05AC:0x05AC/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 6, CallFunc_Array_Get_Item_2);0x05E3CurrentMat = CallFunc_Array_Get_Item_2;0x05F6goto Label_024F;0x05FBLabel_05FB:0x05FB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 7, CallFunc_Array_Get_Item_1);0x0632CurrentMat = CallFunc_Array_Get_Item_1;0x0645goto Label_024F;0x064ALabel_064A:0x064Areturn;0x064C// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_StatusLightArch(546);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_StatusLightArch(int32 EntryPoint)
Script30 statements · 554 bytes of bytecode
0x0000PushFlow(Label_0227);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_011A);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(ArchDoorway, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_1);0x004FK2Node_DynamicCast_AsStatic_Mesh_Actor = Cast<StaticMeshActor>(CallFunc_Array_Get_Item_1);0x0073K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsStatic_Mesh_Actor);0x0090if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x009A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, 1, CallFunc_Array_Get_Item);0x00D1K2Node_DynamicCast_AsStatic_Mesh_Actor.StaticMeshComponent.SetMaterial(0, CallFunc_Array_Get_Item);0x0119PopFlow();0x011ALabel_011A:0x011ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0144Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x015FLabel_015F:0x015FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(ArchDoorway);0x019ACallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01C0if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x01CATemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01E5goto Label_000F;0x01EALabel_01EA:0x01EATemp_int_Array_Index_Variable = 0;0x0201goto Label_015F;0x0206Label_0206:0x0206Temp_int_Loop_Counter_Variable = 0;0x021Dgoto Label_01EA;0x0222goto Label_0206;0x0227Label_0227:0x0227return;0x0229// end of script
Final0x04