Zdexby TheHolyOneZ
2,103 classes
Class

ABP_PipeSpline_C

: AActor : UObject
/Game/Production/Blueprints/Automation/BP_PipeSpline.BP_PipeSpline_C 0x0259 (601 B) align 8 inherited 0x0240 1 scripted vtable /Game/Production/Blueprints/Automation/BP_PipeSpline
0x00x0259

Members 4

OffsetSizeNameTypeFlagsDefault
0x08SplineUSplineComponent*7 flagsnullptr
0x08MeshUStaticMesh*6 flags/Game/Production/Meshes/Pipe-system/Main/SM_wire_01.SM_wire…
0x08MaterialUMaterialInterface*6 flags/Game/Production/Materials/Pipe_System/Pipe_connector1_colo…
0x01Static mobilitybool5 flagstrue
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 1

SignatureFlagsNativeParams
void UserConstructionScript()
Script32 statements · 906 bytes of bytecode
0x0000PushFlow(Label_0387);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x004ECallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 2);0x0078CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue);0x009Eif (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x00A8PushFlow(Label_0312);0x00ADTemp_struct_Variable = FTransform(...);0x00E8CallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSplineMeshComponent-0), false, Temp_struct_Variable, this);0x0114if (!(Static mobility)) goto Label_035C;0x0122Label_0122:0x0122CallFunc_SetStaticMesh_ReturnValue = CallFunc_AddComponent_ReturnValue.SetStaticMesh(Mesh);0x0159CallFunc_AddComponent_ReturnValue.SetMaterial(0, Material);0x018BCallFunc_AddComponent_ReturnValue.SetForwardAxis(0, true);0x01AECallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x01D8CallFunc_GetLocationAtSplinePoint_ReturnValue = Spline.GetLocationAtSplinePoint(CallFunc_Add_IntInt_ReturnValue, 0);0x0215CallFunc_GetTangentAtSplinePoint_ReturnValue = Spline.GetTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue, 0);0x0252CallFunc_GetTangentAtSplinePoint_ReturnValue_1 = Spline.GetTangentAtSplinePoint(Temp_int_Variable, 0);0x028FCallFunc_GetLocationAtSplinePoint_ReturnValue_1 = Spline.GetLocationAtSplinePoint(Temp_int_Variable, 0);0x02CCCallFunc_AddComponent_ReturnValue.SetStartAndEnd(CallFunc_GetLocationAtSplinePoint_ReturnValue_1, CallFunc_GetTangentAtSplinePoint_ReturnValue_1, CallFunc_GetLocationAtSplinePoint_ReturnValue, CallFunc_GetTangentAtSplinePoint_ReturnValue, true);0x0311PopFlow();0x0312Label_0312:0x0312CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x033CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x0357goto Label_001C;0x035CLabel_035C:0x035CCallFunc_AddComponent_ReturnValue.SetMobility(1);0x0382goto Label_0122;0x0387Label_0387:0x0387return;0x0389// end of script
EventPublic0x00